Updated the example scenarios.

master
Pacman Ghost 4 years ago
parent 190c3e97d6
commit af8634cc83
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      examples/Hill 621 (Scenario E) (online).vsav
  2. 180
      examples/Hill 621 (Scenario E).json
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      examples/Hill 621 (Scenario E).png
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      examples/Hill 621 (Scenario E).small.jpg
  5. BIN
      examples/Hill 621 (Scenario E).vsav
  6. BIN
      examples/Hube's Pocket (Scenario G) (online).vsav
  7. 117
      examples/Hube's Pocket (Scenario G).json
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      examples/Hube's Pocket (Scenario G).png
  9. BIN
      examples/Hube's Pocket (Scenario G).small.jpg
  10. BIN
      examples/Hube's Pocket (Scenario G).vsav
  11. BIN
      examples/The Streets Of Stalingrad (Scenario C) (online).vsav
  12. 164
      examples/The Streets Of Stalingrad (Scenario C).json
  13. BIN
      examples/The Streets Of Stalingrad (Scenario C).png
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      examples/The Streets Of Stalingrad (Scenario C).small.jpg
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      examples/The Streets Of Stalingrad (Scenario C).vsav

@ -1 +1,179 @@
{"SCENARIO_NAME":"Hill 621","SCENARIO_ID":"ASL E","ROAR_ID":129,"SCENARIO_LOCATION":"Near Minsk, Russia","SCENARIO_DATE":"1944-06-29","SCENARIO_WIDTH":"","VICTORY_CONDITIONS_WIDTH":"240px","SSR_WIDTH":"300px","OB_VEHICLES_WIDTH_1":"","OB_ORDNANCE_WIDTH_1":"","OB_VEHICLES_WIDTH_2":"","OB_ORDNANCE_WIDTH_2":"","VICTORY_CONDITIONS":"The Russians win at Game End if they Control &ge; five Level 3 hill hexes on Board 2.","PLAYER_1":"russian","PLAYER_1_ELR":"4","PLAYER_1_SAN":"3","PLAYER_2":"german","PLAYER_2_ELR":"3","PLAYER_2_SAN":"4","SSR":["EC are Moderate, with no wind at start.","After \"At Start\" placement, each German infantry unit must take a TC. The only possible consequence of failure is that the unit must begin the scenario broken. Those units which break during this pre-game TC are not subject to DM in the initial German RPh.","The Germans receive one module of 80+mm Battalion Mortar OBA (HE and Smoke) with the radio in the initial OB.","The Germans receive one module of 100+mm OBA (HE and Smoke) with the Turn 4 reinforcements."],"OB_VEHICLES_1":[{"name":"T-34 M43"},{"name":"SU-152"},{"name":"SU-122"},{"name":"ZIS-5"}],"OB_VEHICLES_2":[{"name":"PzKpfw IVH"},{"name":"PzKpfw IIIN"},{"name":"StuG IIIG (L)"},{"name":"StuH 42"},{"name":"SPW 250/1"},{"name":"SPW 251/1"},{"name":"SPW 251/sMG"}],"OB_ORDNANCE_2":[{"name":"7.5cm PaK 40"},{"name":"5cm PaK 38"}],"SCENARIO_NOTES":[{"caption":"Download the scenario card from <a href=\"http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialDownloads/tabid/109/Default.aspx\">Multi-Man Publishing</a> (ASL Classic pack).","width":"300px"}],"OB_SETUPS_1":[{"caption":"Set up on any whole hex of Board 3","width":""},{"caption":"Enter on Turn 2 on any single road hex <br>\non the east edge of Board 3","width":""},{"caption":"Enter on Turn 5 on any single road hex <br>\non the east edge of Board 3","width":""}],"OB_SETUPS_2":[{"caption":"Set up in any whole hex of Board 4","width":""},{"caption":"Enter on Turn 1 on any single road hex <br>\non any edge of Board 2","width":""},{"caption":"Enter on Turn 2 on any single road hex <br>\non the north <i>or</i> south edge of Board 4","width":""},{"caption":"Enter on Turn 4 on any single road hex <br>\non the west edge of Board 2","width":""},{"caption":"Enter on Turn 5 on any single road hex <br>\nalong the north, south or west edge of Board 2","width":""},{"caption":"Enter on Turn 8 along <br>\nthe west edge of Board 2","width":""}],"OB_NOTES_1":[],"OB_NOTES_2":[{"caption":"80+mm Battalion Mortar <br> OBA (HE/Smoke)","width":""},{"caption":"100+mm OBA (HE/Smoke)","width":""}]}
{
"SCENARIO_NAME": "Hill 621",
"SCENARIO_ID": "ASL E",
"SCENARIO_LOCATION": "Near Minsk, Russia",
"SCENARIO_DATE": "1944-07-01",
"SCENARIO_WIDTH": "",
"PLAYER_1_DESCRIPTION": "Retreating elements of 170th Infantry Division",
"PLAYER_2_DESCRIPTION": "Elements of 5th Guards Army",
"ASA_ID": "56512",
"ROAR_ID": "129",
"PLAYERS_WIDTH": "",
"VICTORY_CONDITIONS_WIDTH": "240px",
"SSR_WIDTH": "500px",
"OB_VEHICLES_WIDTH_1": "",
"OB_VEHICLES_MA_NOTES_WIDTH_1": "300px",
"OB_ORDNANCE_WIDTH_1": "",
"OB_ORDNANCE_MA_NOTES_WIDTH_1": "300px",
"OB_VEHICLES_WIDTH_2": "",
"OB_VEHICLES_MA_NOTES_WIDTH_2": "300px",
"OB_ORDNANCE_WIDTH_2": "",
"OB_ORDNANCE_MA_NOTES_WIDTH_2": "300px",
"VICTORY_CONDITIONS": "The Russians win at Game End if they Control &ge; five Level 3 hill hexes on Board 2.",
"SCENARIO_THEATER": "ETO",
"PLAYER_1": "russian",
"PLAYER_1_ELR": "4",
"PLAYER_1_SAN": "3",
"PLAYER_2": "german",
"PLAYER_2_ELR": "3",
"PLAYER_2_SAN": "4",
"SSR": [
"EC are Moderate, with no wind at start.",
"After \"At Start\" placement, each German infantry unit must take a TC. The only possible consequence of failure is that the unit must begin the scenario broken. Those units which break during this pre-game TC are not subject to DM in the initial German RPh.",
"The Germans receive one module of 80+mm Battalion Mortar OBA (HE and Smoke) with the radio in the initial OB.",
"The Germans receive one module of 100+mm OBA (HE and Smoke) with the Turn 4 reinforcements."
],
"OB_VEHICLES_1": [
{
"id": "ru/v:025",
"seq_id": 1,
"name": "T-34 M43"
},
{
"id": "ru/v:047",
"seq_id": 2,
"name": "SU-152"
},
{
"id": "ru/v:046",
"seq_id": 3,
"name": "SU-122"
},
{
"id": "ru/v:068",
"seq_id": 4,
"name": "ZIS-5"
}
],
"OB_VEHICLES_2": [
{
"id": "ge/v:027",
"seq_id": 1,
"name": "PzKpfw IVH"
},
{
"id": "ge/v:019",
"seq_id": 2,
"name": "PzKpfw IIIN"
},
{
"id": "ge/v:038",
"seq_id": 3,
"name": "StuG IIIG (L)"
},
{
"id": "ge/v:039",
"seq_id": 4,
"name": "StuH 42"
},
{
"id": "ge/v:065",
"seq_id": 5,
"name": "SPW 250/1"
},
{
"id": "ge/v:071",
"seq_id": 6,
"name": "SPW 251/1"
},
{
"id": "ge/v:072",
"seq_id": 7,
"name": "SPW 251/sMG"
}
],
"OB_ORDNANCE_2": [
{
"id": "ge/o:009",
"seq_id": 1,
"name": "7.5cm PaK 40"
},
{
"id": "ge/o:007",
"seq_id": 2,
"name": "5cm PaK 38"
}
],
"SCENARIO_NOTES": [
{
"caption": "Download the scenario card from <a href=\"http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialDownloads/tabid/109/Default.aspx\">Multi-Man Publishing</a> (ASL Classic pack).",
"width": "300px",
"id": 1
}
],
"OB_SETUPS_1": [
{
"caption": "Set up on any whole hex of Board 3",
"width": "",
"id": 1
},
{
"caption": "Enter on Turn 2 on any single road hex <br>\non the east edge of Board 3",
"width": "",
"id": 2
},
{
"caption": "Enter on Turn 5 on any single road hex <br>\non the east edge of Board 3",
"width": "",
"id": 3
}
],
"OB_SETUPS_2": [
{
"caption": "Set up in any whole hex of Board 4",
"width": "",
"id": 1
},
{
"caption": "Enter on Turn 1 on any single road hex <br>\non any edge of Board 2",
"width": "",
"id": 2
},
{
"caption": "Enter on Turn 2 on any single road hex <br>\non the north <i>or</i> south edge of Board 4",
"width": "",
"id": 3
},
{
"caption": "Enter on Turn 4 on any single road hex <br>\non the west edge of Board 2",
"width": "",
"id": 4
},
{
"caption": "Enter on Turn 5 on any single road hex <br>\nalong the north, south or west edge of Board 2",
"width": "",
"id": 5
},
{
"caption": "Enter on Turn 8 along <br>\nthe west edge of Board 2",
"width": "",
"id": 6
}
],
"OB_NOTES_1": [],
"OB_NOTES_2": [
{
"caption": "80+mm Battalion Mortar <br> OBA (HE/Smoke)",
"width": "",
"id": 1
},
{
"caption": "100+mm OBA (HE/Smoke)",
"width": "",
"id": 2
}
],
"_app_version": "v1.3",
"_last_update_time": "2020-09-27T04:13:08.719Z",
"_creation_time": "2020-09-27T03:46:56.089Z"
}

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{"SCENARIO_NAME":"Hube's Pocket","SCENARIO_ID":"ASL G","ROAR_ID":131,"SCENARIO_LOCATION":"Near Buchach, Southern Russia","SCENARIO_DATE":"1944-04-05","SCENARIO_WIDTH":"","VICTORY_CONDITIONS_WIDTH":"300px","SSR_WIDTH":"330px","OB_VEHICLES_WIDTH_1":"","OB_ORDNANCE_WIDTH_1":"","OB_VEHICLES_WIDTH_2":"","OB_ORDNANCE_WIDTH_2":"","VICTORY_CONDITIONS":"The Germans win immediately by exiting &ge; 10 vehicles <br>\noff the west edge in either one or two Convoys (see SSR 4).","PLAYER_1":"german","PLAYER_1_ELR":"4","PLAYER_1_SAN":"2","PLAYER_2":"russian","PLAYER_2_ELR":"3","PLAYER_2_SAN":"2","SSR":["The SPW 251/sMG inherent HS is a 3-4-8.","German inherent crews have a morale of 9.","No German unit may enter any hex of Board 4 prior to Turn 2.","All units of the 1st Panzer Army must enter in Convoy (E11.) on/after Turn 5 (some, none, or all may enter each Turn) along any single road hex along the east edge."],"OB_VEHICLES_1":[{"name":"PzKpfw IVH"},{"name":"PzKpfw VG"},{"name":"SPW 251/sMG"},{"name":"SPW 251/1"},{"name":"Buessing-NAG 4500"},{"name":"Opel 6700 (Blitz)"},{"name":"SdKfz 7"}],"OB_VEHICLES_2":[{"name":"T-34/85"},{"name":"T-34 M43"}],"SCENARIO_NOTES":[{"caption":"Download the scenario card from <a href=\"http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialDownloads/tabid/109/Default.aspx\">Multi-Man Publishing</a> (ASL Classic pack).","width":""}],"OB_SETUPS_1":[{"caption":"Enter on Turn 1 along the west edge of Boards 2/5 (see SSR 3)","width":""},{"caption":"Enter per SSR 4","width":"200px"}],"OB_SETUPS_2":[{"caption":"Enter on Turn 1 along the north edge","width":""}],"OB_NOTES_1":[],"OB_NOTES_2":[]}
{
"SCENARIO_NAME": "Hube's Pocket",
"SCENARIO_ID": "ASL G",
"SCENARIO_LOCATION": "Near Buchach, Southern Russia",
"SCENARIO_DATE": "1944-04-06",
"SCENARIO_WIDTH": "",
"PLAYER_1_DESCRIPTION": "Advance elements of 5th Tank Corps",
"PLAYER_2_DESCRIPTION": "10th SS Panzer Division \"Frundsberg\" and the First Panzer Army ",
"ASA_ID": "56514",
"ROAR_ID": "131",
"PLAYERS_WIDTH": "",
"VICTORY_CONDITIONS_WIDTH": "320px",
"SSR_WIDTH": "330px",
"OB_VEHICLES_WIDTH_1": "",
"OB_VEHICLES_MA_NOTES_WIDTH_1": "300px",
"OB_ORDNANCE_WIDTH_1": "",
"OB_ORDNANCE_MA_NOTES_WIDTH_1": "300px",
"OB_VEHICLES_WIDTH_2": "",
"OB_VEHICLES_MA_NOTES_WIDTH_2": "300px",
"OB_ORDNANCE_WIDTH_2": "",
"OB_ORDNANCE_MA_NOTES_WIDTH_2": "300px",
"VICTORY_CONDITIONS": "The Germans win immediately by exiting &ge; 10 vehicles <br>\noff the west edge in either one or two Convoys (see SSR 4).",
"SCENARIO_THEATER": "ETO",
"PLAYER_1": "german",
"PLAYER_1_ELR": "4",
"PLAYER_1_SAN": "2",
"PLAYER_2": "russian",
"PLAYER_2_ELR": "3",
"PLAYER_2_SAN": "2",
"SSR": [
"The SPW 251/sMG inherent HS is a 3-4-8.",
"German inherent crews have a morale of 9.",
"No German unit may enter any hex of Board 4 prior to Turn 2.",
"All units of the 1st Panzer Army must enter in Convoy (E11.) on/after Turn 5 (some, none, or all may enter each Turn) along any single road hex along the east edge."
],
"OB_VEHICLES_1": [
{
"id": "ge/v:027",
"seq_id": 1,
"name": "PzKpfw IVH"
},
{
"id": "ge/v:030",
"seq_id": 2,
"name": "PzKpfw VG"
},
{
"id": "ge/v:072",
"seq_id": 3,
"name": "SPW 251/sMG"
},
{
"id": "ge/v:071",
"seq_id": 4,
"name": "SPW 251/1"
},
{
"id": "ge/v:116",
"seq_id": 5,
"name": "Buessing-NAG 4500"
},
{
"id": "ge/v:115",
"seq_id": 6,
"name": "Opel 6700 (Blitz)"
},
{
"id": "ge/v:118",
"seq_id": 7,
"name": "SdKfz 7"
}
],
"OB_VEHICLES_2": [
{
"id": "ru/v:027",
"seq_id": 1,
"name": "T-34/85"
},
{
"id": "ru/v:025",
"seq_id": 2,
"name": "T-34 M43"
}
],
"SCENARIO_NOTES": [
{
"caption": "Download the scenario card from <a href=\"http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialDownloads/tabid/109/Default.aspx\">Multi-Man Publishing</a> (ASL Classic pack).",
"width": "",
"id": 1
}
],
"OB_SETUPS_1": [
{
"caption": "Enter on Turn 1 along the west edge of Boards 2/5 (see SSR 3)",
"width": "",
"id": 1
},
{
"caption": "Enter per SSR 4",
"width": "200px",
"id": 2
}
],
"OB_SETUPS_2": [
{
"caption": "Enter on Turn 1 along the north edge",
"width": "",
"id": 1
}
],
"OB_NOTES_1": [],
"OB_NOTES_2": [],
"_app_version": "v1.3",
"_last_update_time": "2020-09-27T04:33:18.643Z",
"_creation_time": "2020-09-27T04:11:07.200Z"
}

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@ -1 +1,163 @@
{"SCENARIO_NAME":"The Streets Of Stalingrad","SCENARIO_ID":"ASL C","ROAR_ID":127,"SCENARIO_LOCATION":"Stalingrad, Russia","SCENARIO_DATE":"1942-10-04","SCENARIO_WIDTH":"","VICTORY_CONDITIONS_WIDTH":"400px","SSR_WIDTH":"500px","OB_VEHICLES_WIDTH_1":"","OB_ORDNANCE_WIDTH_1":"","OB_VEHICLES_WIDTH_2":"","OB_ORDNANCE_WIDTH_2":"","VICTORY_CONDITIONS":"Victory is based upon satisfying the Victory Conditions of Scenarios A and B:\n<ul style=\"margin:0 0 10px 10px;\">\n<li> If each side fulfills one Victory Condition, the game is a draw.\n<li> If a player fulfills one Victory Condition and draws the other, he wnis.\n<li> A decisive victory is achieved when a player fulfills both Victory Conditions.\n</ul>\n\n<p> <b>Scenario A:</b> The Russians win at Game End if they Control &ge; 2 more buildings initially occupied by the Germans than they lose of their own initially-held stone buildings to German Control, and/or have a favorable 3:1 ratio of unbroken squad-equivalents.\n<p> <b>Scenario B:</b> At Game End, the player with undisputed control of at least 6 hexes of building X3 wins. A hex containing a Melee is controlled by neither player. If only one player has an unbroken unit in the building at Game End, that player is the winner. Any other result is a draw.\n</ul>","PLAYER_1":"russian","PLAYER_1_ELR":"3","PLAYER_1_SAN":"6","PLAYER_2":"german","PLAYER_2_ELR":"4","PLAYER_2_SAN":"6","SSR":["Roll a die to determine who moves first.","Set up the forces of Scenario A prior to placing the units of Scenario B.","Each non-prisoner Russian unit is Fanatic (A10.8) while in building X3.","Building X3 is a Factory.","German armor may delay entry one Game Turn and thereafter enter on any southern or eastern mapboard hex.","Prior to play, both players may agree that if the game is a draw by the standard victory conditions, then the Russian loses unless he has a favorable 3:1 ratio of unbroken squads at the end of play."],"OB_VEHICLES_1":[{"name":"T-34 M43"},{"name":"T-34 M41"}],"OB_VEHICLES_2":[{"name":"StuG IIIG"},{"name":"StuG IIIB"}],"SCENARIO_NOTES":[{"caption":"Download the scenario card from <a href=\"http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialDownloads/tabid/109/Default.aspx\">Multi-Man Publishing</a> (ASL Classic pack).","width":""}],"OB_SETUPS_1":[{"caption":"Set up in building N4","width":""},{"caption":"Set up in building J2","width":""},{"caption":"Set up in building M2","width":""},{"caption":"Set up in building N2","width":""},{"caption":"Set up in building F3","width":"180px"},{"caption":"Set up first in building X3","width":"190px"},{"caption":"Set up last in buildings P8, P5, Q4 and R1","width":""},{"caption":"Enter on Turn 2 on I1","width":""}],"OB_SETUPS_2":[{"caption":"Set up in building F5","width":""},{"caption":"Set up in building K5","width":""},{"caption":"Set up in building I7","width":""},{"caption":"Set up in building M7","width":"170px"},{"caption":"Set up in building M9","width":""},{"caption":"Set up in buildings AA4, CC3 and/or Y8","width":""},{"caption":"Set up in buildings U3, T4, R7 and/or T7","width":""},{"caption":"Set up in buildings Y8, CC7 and/or AA4","width":""},{"caption":"Enter on Turn 3 on Y10 <br>\nand/or GG5-GG6","width":""}],"OB_NOTES_1":[],"OB_NOTES_2":[]}
{
"SCENARIO_NAME": "The Streets Of Stalingrad",
"SCENARIO_ID": "ASL C",
"SCENARIO_LOCATION": "Stalingrad, Russia",
"SCENARIO_DATE": "1942-10-06",
"SCENARIO_WIDTH": "",
"PLAYER_1_DESCRIPTION": "308th Rifle Division / 295th Rifle Division / 2nd Battalion, 37th Guards Division",
"PLAYER_2_DESCRIPTION": "389th Infantry Division",
"ASA_ID": "56510",
"ROAR_ID": "127",
"PLAYERS_WIDTH": "",
"VICTORY_CONDITIONS_WIDTH": "400px",
"SSR_WIDTH": "500px",
"OB_VEHICLES_WIDTH_1": "",
"OB_VEHICLES_MA_NOTES_WIDTH_1": "300px",
"OB_ORDNANCE_WIDTH_1": "",
"OB_ORDNANCE_MA_NOTES_WIDTH_1": "300px",
"OB_VEHICLES_WIDTH_2": "",
"OB_VEHICLES_MA_NOTES_WIDTH_2": "300px",
"OB_ORDNANCE_WIDTH_2": "",
"OB_ORDNANCE_MA_NOTES_WIDTH_2": "300px",
"VICTORY_CONDITIONS": "Victory is based upon satisfying the Victory Conditions of Scenarios A and B:\n<ul style=\"margin:0 0 10px 10px;\">\n<li> If each side fulfills one Victory Condition, the game is a draw.\n<li> If a player fulfills one Victory Condition and draws the other, he wnis.\n<li> A decisive victory is achieved when a player fulfills both Victory Conditions.\n</ul>\n\n<p> <b>Scenario A:</b> The Russians win at Game End if they Control &ge; 2 more buildings initially occupied by the Germans than they lose of their own initially-held stone buildings to German Control, and/or have a favorable 3:1 ratio of unbroken squad-equivalents.\n<p> <b>Scenario B:</b> At Game End, the player with undisputed control of at least 6 hexes of building X3 wins. A hex containing a Melee is controlled by neither player. If only one player has an unbroken unit in the building at Game End, that player is the winner. Any other result is a draw.\n</ul>",
"SCENARIO_THEATER": "ETO",
"PLAYER_1": "russian",
"PLAYER_1_ELR": "3",
"PLAYER_1_SAN": "6",
"PLAYER_2": "german",
"PLAYER_2_ELR": "4",
"PLAYER_2_SAN": "6",
"SSR": [
"Roll a die to determine who moves first.",
"Set up the forces of Scenario A prior to placing the units of Scenario B.",
"Each non-prisoner Russian unit is Fanatic (A10.8) while in building X3.",
"Building X3 is a Factory.",
"German armor may delay entry one Game Turn and thereafter enter on any southern or eastern mapboard hex.",
"Prior to play, both players may agree that if the game is a draw by the standard victory conditions, then the Russian loses unless he has a favorable 3:1 ratio of unbroken squads at the end of play."
],
"OB_VEHICLES_1": [
{
"id": "ru/v:025",
"seq_id": 1,
"name": "T-34 M43"
},
{
"id": "ru/v:023",
"seq_id": 2,
"name": "T-34 M41"
}
],
"OB_VEHICLES_2": [
{
"id": "ge/v:037",
"seq_id": 1,
"name": "StuG IIIG"
},
{
"id": "ge/v:036",
"seq_id": 2,
"name": "StuG IIIB"
}
],
"SCENARIO_NOTES": [
{
"caption": "Download the scenario card from <a href=\"http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialDownloads/tabid/109/Default.aspx\">Multi-Man Publishing</a> (ASL Classic pack).",
"width": "",
"id": 1
}
],
"OB_SETUPS_1": [
{
"caption": "Set up in building N4",
"width": "",
"id": 1
},
{
"caption": "Set up in building J2",
"width": "",
"id": 2
},
{
"caption": "Set up in building M2",
"width": "",
"id": 3
},
{
"caption": "Set up in building N2",
"width": "",
"id": 4
},
{
"caption": "Set up in building F3",
"width": "180px",
"id": 5
},
{
"caption": "Set up first in building X3",
"width": "190px",
"id": 6
},
{
"caption": "Set up last in buildings P8, P5, Q4 and R1",
"width": "",
"id": 7
},
{
"caption": "Enter on Turn 2 on I1",
"width": "",
"id": 8
}
],
"OB_SETUPS_2": [
{
"caption": "Set up in building F5",
"width": "",
"id": 1
},
{
"caption": "Set up in building K5",
"width": "",
"id": 2
},
{
"caption": "Set up in building I7",
"width": "",
"id": 3
},
{
"caption": "Set up in building M7",
"width": "170px",
"id": 4
},
{
"caption": "Set up in building M9",
"width": "",
"id": 5
},
{
"caption": "Set up in buildings AA4, CC3 and/or Y8",
"width": "",
"id": 6
},
{
"caption": "Set up in buildings U3, T4, R7 and/or T7",
"width": "",
"id": 7
},
{
"caption": "Set up in buildings Y8, CC7 and/or AA4",
"width": "",
"id": 8
},
{
"caption": "Enter on Turn 3 on Y10 <br>\nand/or GG5-GG6",
"width": "",
"id": 9
}
],
"OB_NOTES_1": [],
"OB_NOTES_2": [],
"_app_version": "v1.3",
"_last_update_time": "2020-09-27T04:46:21.803Z",
"_creation_time": "2020-09-27T04:44:48.473Z"
}

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