Create attractive VASL scenarios, with loads of useful information embedded to assist with game play.
https://vasl-templates.org
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557 lines
23 KiB
557 lines
23 KiB
gLoadVsavHandler = null ;
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// --------------------------------------------------------------------
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function on_update_vsav() {
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// check if we should ask the user to confirm the settings
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if ( gUserSettings[ "confirm-update-vsav-settings" ] ) {
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// yup - make it so
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user_settings( function() {
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_load_and_process_vsav( _do_update_vsav ) ;
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}, "Confirm user settings" ) ;
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} else {
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// nope - just do it
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_load_and_process_vsav( _do_update_vsav ) ;
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}
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}
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function _do_update_vsav( vsav_data, fname )
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{
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// generate all the snippets
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var $dlg = _show_vassal_shim_progress_dlg( "Updating your VASL scenario..." ) ;
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var snippets = _generate_snippets() ;
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// send a request to update the VSAV
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var data = {
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filename: fname,
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vsav_data: vsav_data,
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players: [ get_player_nat(1), get_player_nat(2) ],
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testMode: !! getUrlParam( "store_msgs" ),
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snippets: snippets
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} ;
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$.ajax( {
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url: gUpdateVsavUrl,
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type: "POST",
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data: JSON.stringify( data ),
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contentType: "application/json",
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} ).done( function( resp ) {
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$dlg.dialog( "close" ) ;
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data = _check_vassal_shim_response( resp, "Can't update the VASL scenario." ) ;
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if ( ! data )
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return ;
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// check if anything was changed
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if ( ! data.report.was_modified ) {
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showInfoMsg( "No changes were made to the VASL scenario." ) ;
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if ( getUrlParam( "vsav_persistence" ) )
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$("#_vsav-persistence_").val( btoa( "No changes." ) ) ;
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return ;
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}
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// save the updated VSAV file
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_show_label_report_msg( data.report ) ;
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if ( gWebChannelHandler ) {
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setTimeout( function() { // nb: give the label report time to appear :-/
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gWebChannelHandler.save_updated_vsav( data.filename, data.vsav_data ) ;
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}, 1*1000 ) ;
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return ;
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}
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if ( getUrlParam( "vsav_persistence" ) ) {
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// FOR TESTING PORPOISES! We can't control a file download from Selenium (since
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// the browser will use native controls), so we store the result in a <textarea>
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// and the test suite will collect it from there).
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$("#_vsav-persistence_").val( data.vsav_data ) ;
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return ;
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}
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download( atob(data.vsav_data), data.filename, "application/octet-stream" ) ;
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} ).fail( function( xhr, status, errorMsg ) {
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$dlg.dialog( "close" ) ;
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showErrorMsg( "Can't update the VASL scenario:<div class='pre'>" + escapeHTML(errorMsg) + "</div>" ) ;
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} ) ;
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}
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function _show_label_report_msg( report )
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{
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// generate a message summarizing what the VASSAL shim did
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var buf = [ "The VASL scenario was updated:", "<ul>" ] ;
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var actions = [ "created", "updated", "deleted" ] ; // nb: we ignore "unchanged"
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for ( var i=0 ; i < actions.length ; ++i ) {
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var action = actions[i] ;
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var n = parseInt( report[ "labels_"+action ] ) ;
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if ( n == 1 )
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buf.push( "<li>1 label was " + action + "." ) ;
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else if ( n > 1 )
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buf.push( "<li>" + n + " labels were " + action + "." ) ;
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}
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buf.push( "</ul>" ) ;
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var msg = buf.join( "" ) ;
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// show the summary and any error messages
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for ( i=0 ; i < report.errors.length ; ++i )
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showErrorMsg( report.errors[i] ) ;
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if ( report.labels_deleted > 0 || report.errors.length > 0 )
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showWarningMsg( msg ) ;
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else
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showInfoMsg( msg ) ;
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}
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// --------------------------------------------------------------------
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function _generate_snippets()
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{
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// initialize
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var snippets = {} ;
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var vo_index = {} ;
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// figure out which templates we don't want to auto-create labels for
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var no_autocreate = {} ;
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for ( var template_id in NATIONALITY_SPECIFIC_BUTTONS ) {
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if ( ["pf","atmm","thh"].indexOf( template_id ) !== -1 || template_id.substring(0,3) === "pf-" ) {
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// NOTE: PF, ATMM, THH are always available as an inherent part of a squad's capabilities
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// (subject to date restrictions), so we always auto-create these labels, unlike, say MOL or BAZ,
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// which are only present by SSR or OB counter).
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continue ;
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}
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no_autocreate[template_id] = true ;
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}
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if ( ! gUserSettings["auto-create-national-capabilities-labels"] ) {
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no_autocreate.nat_caps_1 = true ;
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no_autocreate.nat_caps_2 = true ;
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}
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function on_snippet_button( $btn, inactive ) {
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var template_id = $btn.attr( "data-id" ) ;
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if ( ! is_template_available( template_id ) )
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return ;
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if ( template_id.substr(0,7) === "extras/" ) {
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// NOTE: We don't handle extras templates, since they can be parameterized. We would need to store
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// the parameter values in the generated snippet, and extract them here so that we can re-generate
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// the snippet, which is more trouble than it's worth, at this point.
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return ;
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}
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var params = unload_snippet_params( true, template_id ) ;
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var snippet_id = template_id ;
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var extra_params = {} ;
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var player_no ;
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if ( snippet_id.substring( 0, 9 ) === "nat_caps_" )
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player_no = snippet_id.substring( 9 ) ;
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else
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player_no = get_player_no_for_element( $btn ) ;
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var data ;
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if ( ["scenario_note","ob_setup","ob_note"].indexOf( template_id ) !== -1 ) {
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data = $btn.parent().parent().data( "sortable2-data" ) ;
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if ( player_no ) {
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snippet_id = template_id + "_" + player_no + "." + data.id ;
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} else
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snippet_id = template_id + "." + data.id ;
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extra_params = get_simple_note_snippet_extra_params( $btn ) ;
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}
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if ( ["ob_vehicle_note","ob_ordnance_note"].indexOf( template_id ) !== -1 ) {
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data = $btn.parent().parent().data( "sortable2-data" ) ;
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if ( data.vo_entry.id in vo_index ) {
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// NOTE: There are two ways we can end up creating duplicate snippets for vehicle/ordnance notes:
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// (1) the OB contains multiple variants of the same vehicle/ordnance
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// (2) the OB contains different vehicles/ordnance that happen to have the same note
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// e.g. the German Opel Blitz and Buessing-NAG both have Vehicle Note 96.
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// Deuping the first case is a no-brainer, but the second is tricker. If we only create a snippet
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// for the Opel Blitz, it's not immediately clear to someone looking at the VASL scenario why
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// there is no snippet for the Buessing-NAG. However, this situation should be rare enough
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// for us to not worry about it... :-/
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return ;
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}
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vo_index[ data.vo_entry.id ] = true ;
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snippet_id = template_id + "_" + player_no + "." + data.id ;
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}
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var raw_content = _get_raw_content( snippet_id, $btn, params ) ;
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if ( ["scenario","players","victory_conditions"].indexOf( snippet_id ) === -1 ) {
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// NOTE: We don't pass through a snippet for things that have no content,
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// except for important stuff, such as the scenario name and victory conditions.
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if ( raw_content === false || raw_content === null || raw_content.length === 0 ) {
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return ;
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}
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}
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if ( player_no )
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snippet_id = get_player_nat(player_no) + "/" + snippet_id ;
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snippets[snippet_id] = {
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content: make_snippet( $btn, params, extra_params, false ).content,
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auto_create: ! no_autocreate[template_id] && ! inactive,
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} ;
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if ( raw_content !== true )
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snippets[snippet_id].raw_content = raw_content ;
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if ( player_no )
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snippets[snippet_id].label_area = "player" + player_no ;
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}
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$("button.generate").each( function() {
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if ( $(this).parent().css( "display" ) === "none" )
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return ;
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on_snippet_button( $(this), $(this).hasClass("inactive") ) ;
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} ) ;
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$("img.snippet").each( function() {
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on_snippet_button( $(this) ) ;
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} ) ;
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return snippets ;
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}
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function _get_raw_content( snippet_id, $btn, params )
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{
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// NOTE: We pass the raw content, as entered by the user into the UI, through to the VASSAL shim,
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// so that it can locate legacy labels, that were created before we added snippet ID's to the templates.
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var raw_content = [] ;
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function get_values( names ) {
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for ( var i=0 ; i < names.length ; ++i ) {
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var val = $( ".param[name='" + names[i] + "']" ).val().trim() ;
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if ( val )
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raw_content.push( val ) ;
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}
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return raw_content ;
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}
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// handle special cases
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if ( snippet_id === "scenario" )
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return get_values([ "SCENARIO_NAME", "SCENARIO_ID", "SCENARIO_LOCATION" ]) ;
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if ( snippet_id === "victory_conditions" )
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return get_values([ "VICTORY_CONDITIONS" ]) ;
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if ( snippet_id === "players" ) {
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return [
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"ELR:", "SAN:",
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get_nationality_display_name( get_player_nat( 1 ) ) + ":",
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get_nationality_display_name( get_player_nat( 2 ) ) + ":",
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] ;
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}
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if ( snippet_id === "ssr" ) {
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$( "#ssr-sortable > li" ).each( function() {
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var data = $(this).data( "sortable2-data" ) ;
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raw_content.push( data.caption ) ;
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} ) ;
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return raw_content ;
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}
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// handle simple cases
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// NOTE: These checks also have the side-effect of not deleting these labels if they are already in
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// a scenario that is being updated.
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if ( snippet_id === "mol" )
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return [ "Molotov Cocktail", "MOL check:", "IFT DR original colored dr:" ] ;
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if ( snippet_id === "mol-p" )
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return [ "MOL Projector", "TH#", "X#", "B#" ] ;
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if ( snippet_id === "pf" || snippet_id.substring(0,3) === "pf-" )
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return [ "Panzerfaust", "PF check:", "non-AFV target", "TH#" ] ;
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if ( snippet_id === "psk" )
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return [ "Panzerschrek", "Range", "TH#", "X#", "TK#" ] ;
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if ( snippet_id === "atmm" )
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return [ "Anti-Tank Magnetic Mines", "ATMM check:", "vs. non-armored vehicle" ] ;
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if ( snippet_id === "piat" )
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return [ "PIAT", "Range", "TH#", "B#", "TK#" ] ;
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if ( snippet_id === "baz" || snippet_id === "baz45" || snippet_id === "baz50" || snippet_id.substr(0,8) === "baz-cpva" )
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return [ "Bazooka", "Range", "TH#" ] ;
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if ( snippet_id === "thh" )
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return [ "Tank-Hunter Heroes", "Banzai Charge" ] ;
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if ( snippet_id.substring( 0, 9 ) === "nat_caps_" )
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return [ "Capabilities" ] ;
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// handle vehicle/ordnance notes
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// NOTE: These were implemented after we added snippet ID's, so there's no need to support legacy labels.
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// NOTE: We get called in response to an img.snippet button, which implies there is a Chapter H snippet available,
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// so we don't have to check anything and just always return true.
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if ( snippet_id.substring(0,16) === "ob_vehicle_note_" )
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return true ;
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if ( snippet_id.substring(0,17) === "ob_ordnance_note_" )
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return true ;
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// handle simple notes
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if ( $btn.prop( "tagName" ).toLowerCase() == "img" ) {
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var data = $btn.parent().parent().data( "sortable2-data" ) ;
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return [ data.caption ] ;
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}
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function get_vo_entries( vo_type, player_no, names_only ) {
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var vo_entries = [] ;
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var id = "ob_" + vo_type + "-sortable_" + player_no ;
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$( "#"+id + " > li" ).each( function() {
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var vo_entry = $(this).data( "sortable2-data" ).vo_entry ;
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vo_entries.push( names_only ? vo_entry.name : vo_entry ) ;
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} ) ;
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return vo_entries ;
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}
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// handle multi-applicable vehicle/ordnance notes
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// NOTE: These were implemented after we added snippet ID's, so there's no need to support legacy labels.
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function check_ma_notes( vo_type, player_no ) {
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var nat = params[ "PLAYER_" + player_no ] ;
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// NOTE: The following test has to handle a number of subtleties:
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// - if no Chapter H data has been configured, we don't create the label
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// However, if Chapter data has been configured, we always create the label, even if:
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// - there are no notes whatsoever (e.g. Romania).
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// - there are notes, but no multi-applicable notes (e.g. Belgium)
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// It's tempting to think that it might be better to skip creating the label if there are no available
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// multi-applicable notes, but this will be confusing for the user, since the label will not appear
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// in the VASL scenario, and it won't be immediately clear why.
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if ( !( vo_type in gVehicleOrdnanceNotes && Object.keys(gVehicleOrdnanceNotes[vo_type]).length > 0 ) )
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return false ;
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vo_entries = get_vo_entries( vo_type, player_no, false ) ;
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var result = get_ma_notes_keys( nat, vo_entries, vo_type ) ;
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return (result[0] && result[0].length > 0) || (result[1] && result[1].length > 0) ;
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}
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var player_no, nat, vo_entries, keys ;
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if ( snippet_id.substring(0,21) === "ob_vehicles_ma_notes_" || snippet_id.substring(0,21) === "ob_ordnance_ma_notes_" )
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return check_ma_notes( snippet_id.substring(3,11), snippet_id.substring(21) ) ;
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// handle vehicles/ordnance
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if ( snippet_id.substring(0,12) === "ob_vehicles_" || snippet_id.substring(0,12) === "ob_ordnance_" )
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return get_vo_entries( snippet_id.substring(3,11), snippet_id.substring(12), true ) ;
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return null ;
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}
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// --------------------------------------------------------------------
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function on_analyze_vsav()
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{
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// check if there are any vehicles/ordnance already defined
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var voDefined1 = $( "#ob_vehicles-sortable_1 .vo-entry" ).length > 0 || $( "#ob_ordnance-sortable_1 .vo-entry" ).length > 0 ;
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var voDefined2 = $( "#ob_vehicles-sortable_2 .vo-entry" ).length > 0 || $( "#ob_ordnance-sortable_2 .vo-entry" ).length > 0 ;
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if ( voDefined1 || voDefined2 ) {
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// yup - confirm the operation
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ask( "Analyze VASL scenario",
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"<p> There are some vehicles/ordnance already configured. <p> They will be <i>replaced</i> with those found in the analyzed VASL scenario.", {
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width: 520,
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ok: function() { _load_and_process_vsav( _do_analyze_vsav ) ; },
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} ) ;
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return ;
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}
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// ask the user to select a VASL scenario, then analyze it
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_load_and_process_vsav( _do_analyze_vsav ) ;
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}
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function _do_analyze_vsav( vsav_data, fname )
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{
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// show the progress dialog
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var $dlg = _show_vassal_shim_progress_dlg( "Analyzing the VASL scenario..." ) ;
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// send a request to analyze the VSAV
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var data = { filename: fname, vsav_data: vsav_data } ;
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$.ajax( {
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url: gAnalyzeVsavUrl,
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type: "POST",
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data: JSON.stringify( data ),
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contentType: "application/json",
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} ).done( function( resp ) {
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$dlg.dialog( "close" ) ;
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data = _check_vassal_shim_response( resp, "Can't analyze the VASL scenario." ) ;
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if ( ! data )
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return ;
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_create_vo_entries_from_analysis( data ) ;
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} ).fail( function( xhr, status, errorMsg ) {
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$dlg.dialog( "close" ) ;
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showErrorMsg( "Can't analyze the VASL scenario:<div class='pre'>" + escapeHTML(errorMsg) + "</div>" ) ;
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} ) ;
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}
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function _create_vo_entries_from_analysis( report )
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{
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// initialize
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var theater = $( "select.param[name='SCENARIO_THEATER']" ).val() ;
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function create_vo_entries( player_no, vo_type ) {
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var gpids, i ;
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// clear the existing vehicles/ordnance
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$( "#ob_" + vo_type + "-sortable_" + player_no ).sortable2( "delete-all" ) ;
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// build an index of GPID's that belong to the specified player and V/O type
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var entries_index = {} ;
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var entries = gVehicleOrdnanceListings[ vo_type ][ get_player_nat(player_no) ] ;
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if ( entries ) {
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for ( i=0 ; i < entries.length ; ++i ) {
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gpids = $.isArray( entries[i].gpid ) ? entries[i].gpid : [entries[i].gpid] ;
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for ( var j=0 ; j < gpids.length ; ++j ) {
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if ( entries_index[ gpids[j] ] === undefined )
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entries_index[ gpids[j] ] = [ entries[i] ] ;
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else
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entries_index[ gpids[j] ].push( entries[i] ) ;
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}
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}
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}
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// IMPORTANT: Adding support for the new K:FW counters in VASL 6.5.0 caused problems for
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// the "analyze scenario" feature, since quite a few of the new counters use images
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// from the old counter set e.g. the American "M2 60mm Mortar" has a K:FW variant (kfw-un-common/o:002)
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// that has GPID 849 (as well as 11391, 11359, 11440 for the ROK, BCFK, OUNC variants),
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// but GPID 849 is also used by the old American "M2 60mm Mortar" counter (am/o:000).
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// So, if we find GPID 849 in a .vsav file, we don't know if we should create the K:FW entry
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// or the normal American entry. To work around this, we added a new scenario theater for Korea,
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// and use that to decide.
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function chooseEntry( gpid ) {
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var entries = entries_index[ gpid ] ;
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if ( !entries || entries.length === 0 )
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return null ;
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if ( entries.length === 1 )
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return entries[0] ;
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var entries2 = [] ;
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for ( var i=0 ; i < entries.length ; ++i ) {
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var isKFW = entries[i].id.substr( 0, 4 ) === "kfw-" ;
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if ( (theater == "Korea" && isKFW) || (theater != "Korea" && !isKFW) )
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entries2.push( entries[i] ) ;
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}
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if ( entries2.length === 1 )
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return entries2[0] ;
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console.log( "WARNING: Found multiple entries for GPID " + gpid + " during analysis:", entries ) ;
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return entries[0] ;
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}
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// add a vehicle/ordnance for each relevant GPID
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var nCreated = 0 ;
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gpids = Object.keys( report ) ;
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for ( i=0 ; i < gpids.length ; ++i ) {
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var gpid = gpids[ i ] ;
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var entry = chooseEntry( gpid ) ;
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if ( ! entry )
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continue ;
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var image_id = $.isArray( entry.gpid ) ? [gpid,0] : null ;
|
|
do_add_vo( vo_type, player_no, entry, image_id, false, null, null, null ) ;
|
|
++ nCreated ;
|
|
}
|
|
return nCreated ;
|
|
}
|
|
|
|
// import any vehicles/ordnance found
|
|
var imported = [
|
|
[ create_vo_entries( 1, "vehicles" ), create_vo_entries( 1, "ordnance" ) ],
|
|
[ create_vo_entries( 2, "vehicles" ), create_vo_entries( 2, "ordnance" ) ]
|
|
] ;
|
|
|
|
// report what happened
|
|
var report_strings = [] ;
|
|
function make_report_string( nat, nVehicles, nOrdnance ) {
|
|
var buf = [] ;
|
|
if ( nVehicles > 0 )
|
|
buf.push( nVehicles + "{{NAT}} " + pluralString(nVehicles,"vehicle","vehicles") ) ;
|
|
if ( nOrdnance > 0 )
|
|
buf.push( nOrdnance + "{{NAT}} ordnance" ) ;
|
|
if ( buf.length == 1 ) {
|
|
report_strings.push(
|
|
"Imported " + buf[0].replace("{{NAT}}"," "+nat) + "."
|
|
) ;
|
|
} else if ( buf.length == 2 ) {
|
|
report_strings.push(
|
|
"Imported " + buf[0].replace( "{{NAT}}", " "+nat ) + " and " + buf[1].replace( "{{NAT}}", "" ) + "."
|
|
) ;
|
|
}
|
|
}
|
|
make_report_string( get_nationality_display_name(get_player_nat(1)), imported[0][0], imported[0][1] ) ;
|
|
make_report_string( get_nationality_display_name(get_player_nat(2)), imported[1][0], imported[1][1] ) ;
|
|
if ( report_strings.length === 0 )
|
|
showWarningMsg( "<p>No vehicles/ordnance were imported. <p style='margin-top:0.25em;'>Have you set the player nationalities?" ) ;
|
|
else
|
|
showInfoMsg( report_strings.join( "<p style='margin-top:0.25em;'>" ) ) ;
|
|
}
|
|
|
|
// --------------------------------------------------------------------
|
|
|
|
function _load_and_process_vsav( handler )
|
|
{
|
|
// FOR TESTING PORPOISES! We can't control a file upload from Selenium (since
|
|
// the browser will use native controls), so we get the data from a <textarea>).
|
|
if ( getUrlParam( "vsav_persistence" ) ) {
|
|
var $elem = $( "#_vsav-persistence_" ) ;
|
|
var vsav_data = $elem.val() ;
|
|
$elem.val( "" ) ; // nb: let the test suite know we've received the data
|
|
handler( vsav_data, "test.vsav" ) ;
|
|
return ;
|
|
}
|
|
|
|
// if we are running inside the PyQt wrapper, let it handle everything
|
|
if ( gWebChannelHandler ) {
|
|
gWebChannelHandler.load_vsav( function( data ) {
|
|
if ( ! data )
|
|
return ;
|
|
handler( data.data, data.filename ) ;
|
|
} ) ;
|
|
return ;
|
|
}
|
|
|
|
// ask the user to upload the VSAV file
|
|
gLoadVsavHandler = handler ;
|
|
$("#load-vsav").trigger( "click" ) ; // nb: this will call on_load_vsav_file_selected() when a file has been selected
|
|
}
|
|
|
|
function on_load_vsav_file_selected()
|
|
{
|
|
// read the selected file
|
|
var fileReader = new FileReader() ;
|
|
var file = $("#load-vsav").prop( "files" )[0] ;
|
|
fileReader.onload = function() {
|
|
vsav_data = removeBase64Prefix( fileReader.result ) ;
|
|
gLoadVsavHandler( vsav_data, file.name ) ;
|
|
gLoadVsavHandler = null ;
|
|
} ;
|
|
fileReader.readAsDataURL( file ) ;
|
|
}
|
|
|
|
// --------------------------------------------------------------------
|
|
|
|
function _check_vassal_shim_response( resp, caption )
|
|
{
|
|
// check if there was an error
|
|
if ( ! resp.error )
|
|
return resp ;
|
|
|
|
// yup - report the error
|
|
if ( getUrlParam( "vsav_persistence" ) ) {
|
|
$( "#_vsav-persistence_" ).val(
|
|
"ERROR: " + resp.error + "\n\n=== STDOUT ===\n" + resp.stdout + "\n=== STDERR ===\n" + resp.stderr
|
|
) ;
|
|
return null ;
|
|
}
|
|
show_vassal_shim_error_dlg( resp, caption ) ;
|
|
|
|
return null ;
|
|
}
|
|
|
|
function show_vassal_shim_error_dlg( resp, caption )
|
|
{
|
|
// show the VASSAL shim error dialog
|
|
if ( caption[ caption.length-1 ] == "." )
|
|
caption = caption.substring( 0, caption.length-1 ) ;
|
|
$( "#vassal-shim-error" ).dialog( {
|
|
dialogClass: "vassal-shim-error",
|
|
title: caption,
|
|
modal: true,
|
|
width: 600, height: "auto",
|
|
open: function() {
|
|
$( "#vassal-shim-error .message" ).html( resp.error ) ;
|
|
var log = "" ;
|
|
if ( resp.stdout && resp.stderr )
|
|
log = "=== STDOUT ===\n" + resp.stdout + "\n=== STDERR ===\n" + resp.stderr ;
|
|
else if ( resp.stdout )
|
|
log = resp.stdout ;
|
|
else if ( resp.stderr )
|
|
log = resp.stderr ;
|
|
if ( log )
|
|
$( "#vassal-shim-error .log" ).val( log ).show() ;
|
|
else
|
|
$( "#vassal-shim-error .log" ).hide() ;
|
|
},
|
|
buttons: {
|
|
Close: function() { $(this).dialog( "close" ) ; },
|
|
},
|
|
} ) ;
|
|
}
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
function _show_vassal_shim_progress_dlg( caption, width )
|
|
{
|
|
// show the progress dialog
|
|
return $( "#vassal-shim-progress" ).dialog( {
|
|
dialogClass: "vassal-shim-progress",
|
|
modal: true,
|
|
width: width || 300,
|
|
height: 60,
|
|
resizable: false,
|
|
closeOnEscape: false, // nb: handle_escape() has a special case to ignore this dialog
|
|
open: function() {
|
|
$(this).find( ".message" ).text( caption ) ;
|
|
},
|
|
} ) ;
|
|
}
|
|
|