Create attractive VASL scenarios, with loads of useful information embedded to assist with game play. https://vasl-templates.org
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vasl-templates/vasl_templates/webapp/static/vassal.js

291 lines
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// --------------------------------------------------------------------
function on_update_vsav()
{
// FOR TESTING PORPOISES! We can't control a file upload from Selenium (since
// the browser will use native controls), so we get the data from a <textarea>).
if ( getUrlParam( "vsav_persistence" ) ) {
var $elem = $( "#_vsav-persistence_" ) ;
var vsav_data = $elem.val() ;
$elem.val( "" ) ; // nb: let the test suite know we've received the data
do_update_vsav( vsav_data, "test.vsav" ) ;
return ;
}
// if we are running inside the PyQt wrapper, let it handle everything
if ( gWebChannelHandler ) {
gWebChannelHandler.load_vsav( function( data ) {
if ( ! data )
return ;
do_update_vsav( data.data, data.filename ) ;
} ) ;
return ;
}
// ask the user to upload the VSAV file
$("#load-vsav").trigger( "click" ) ; // nb: this will call on_load_vsav_file_selected() when a file has been selected
}
function on_load_vsav_file_selected()
{
// read the selected file
var fileReader = new FileReader() ;
var file = $("#load-vsav").prop( "files" )[0] ;
fileReader.onload = function() {
vsav_data = fileReader.result ;
if ( vsav_data.substring(0,5) === "data:" )
vsav_data = vsav_data.split( "," )[1] ;
do_update_vsav( vsav_data, file.name ) ;
} ;
fileReader.readAsDataURL( file ) ;
}
function do_update_vsav( vsav_data, fname )
{
// show the progress dialog
var $dlg = $( "#update-vsav" ).dialog( {
dialogClass: "update-vsav",
modal: true,
width: 300,
height: 60,
resizable: false,
closeOnEscape: false,
} ) ;
// generate all the snippets
var snippets = _generate_snippets() ;
// send a request to update the VSAV
var data = { "filename": fname, vsav_data: vsav_data, snippets: snippets } ;
$.ajax( {
url: gUpdateVsavUrl,
type: "POST",
data: JSON.stringify( data ),
contentType: "application/json",
} ).done( function( data ) {
$dlg.dialog( "close" ) ;
data = JSON.parse( data ) ;
// check if there was an error
if ( data.error ) {
if ( getUrlParam( "vsav_persistence" ) ) {
$("#_vsav-persistence_").val(
"ERROR: " + data.error + "\n\n=== STDOUT ===\n" + data.stdout + "\n=== STDERR ===\n" + data.stderr
) ;
return ;
}
$("#vassal-shim-error").dialog( {
dialogClass: "vassal-shim-error",
title: "Scenario update error",
modal: true,
width: 600, height: "auto",
open: function() {
$( "#vassal-shim-error .message" ).html( data.error ) ;
var log = "" ;
if ( data.stdout && data.stderr )
log = "=== STDOUT ===" + data.stdout + "\n=== STDERR ===\n" + data.stderr ;
else if ( data.stdout )
log = data.stdout ;
else if ( data.stderr )
log = data.stderr ;
if ( log )
$( "#vassal-shim-error .log" ).val( log ).show() ;
else
$( "#vassal-shim-error .log" ).hide() ;
},
buttons: {
Close: function() { $(this).dialog( "close" ) ; },
},
} ) ;
return ;
}
// check if anything was changed
if ( ! data.report.was_modified ) {
showInfoMsg( "No changes were made to the VASL scenario." ) ;
if ( getUrlParam( "vsav_persistence" ) )
$("#_vsav-persistence_").val( btoa( "No changes." ) ) ;
return ;
}
// save the updated VSAV file
if ( gWebChannelHandler ) {
gWebChannelHandler.save_updated_vsav( data.filename, data.vsav_data, function( resp ) {
if ( resp )
_show_label_report_msg( data.report ) ;
} ) ;
return ;
}
_show_label_report_msg( data.report ) ;
if ( getUrlParam( "vsav_persistence" ) ) {
// FOR TESTING PORPOISES! We can't control a file download from Selenium (since
// the browser will use native controls), so we store the result in a <textarea>
// and the test suite will collect it from there).
$("#_vsav-persistence_").val( data.vsav_data ) ;
return ;
}
download( atob(data.vsav_data), data.filename, "application/octet-stream" ) ;
} ).fail( function( xhr, status, errorMsg ) {
$dlg.dialog( "close" ) ;
showErrorMsg( "Can't update the VASL scenario:<div class='pre'>" + escapeHTML(errorMsg) + "</div>" ) ;
} ) ;
}
function _show_label_report_msg( report )
{
// generate a message summarizing what the VASSAL shim did
var buf = [ "The VASL scenario was updated:", "<ul>" ] ;
var actions = [ "created", "updated", "deleted" ] ; // nb: we ignore "unchanged"
for ( var i=0 ; i < actions.length ; ++i ) {
var action = actions[i] ;
var n = parseInt( report[ "labels_"+action ] ) ;
if ( n == 1 )
buf.push( "<li>1 label was " + action + "." ) ;
else if ( n > 1 )
buf.push( "<li>" + n + " labels were " + action + "." ) ;
}
buf.push( "</ul>" ) ;
var msg = buf.join( "" ) ;
// show the message
if ( report.labels_deleted > 0 )
showWarningMsg( msg ) ;
else
showInfoMsg( msg ) ;
}
// --------------------------------------------------------------------
function _generate_snippets()
{
// initialize
var snippets = {} ;
// figure out which templates we don't want to auto-create labels for
var no_autocreate = {} ;
for ( var nat in NATIONALITY_SPECIFIC_BUTTONS ) {
for ( var i=0 ; i < NATIONALITY_SPECIFIC_BUTTONS[nat].length ; ++i ) {
var template_id = NATIONALITY_SPECIFIC_BUTTONS[nat][i] ;
if ( ["pf","atmm"].indexOf( template_id ) !== -1 ) {
// NOTE: PF and ATMM are always available as an inherent part of a squad's capabilities (subject to date restrictions),
// so we always auto-create these labels, unlike, say MOL or BAZ, which are only present by SSR or OB counter).
continue ;
}
no_autocreate[template_id] = true ;
}
}
function on_snippet_button( $btn, inactive ) {
var template_id = $btn.attr( "data-id" ) ;
if ( template_id.substr(0,7) === "extras/" ) {
// NOTE: We don't handle extras templates, since they can be parameterized. We would need to store
// the parameter values in the generated snippet, and extract them here so that we can re-generate
// the snippet, which is more trouble than it's worth, at this point.
return ;
}
var snippet_id = template_id ;
var extra_params = {} ;
var player_no = get_player_no_for_element( $btn ) ;
if ( ["scenario_note","ob_setup","ob_note"].indexOf( template_id ) !== -1 ) {
var data = $btn.parent().parent().data( "sortable2-data" ) ;
if ( player_no )
snippet_id = template_id + "_" + player_no + "." + data.id ;
else
snippet_id = template_id + "." + data.id ;
extra_params = get_simple_note_snippet_extra_params( $btn ) ;
}
var raw_content = _get_raw_content( snippet_id, $btn ) ;
if ( ["scenario","players","victory_conditions"].indexOf( snippet_id ) === -1 ) {
// NOTE: We don't pass through a snippet for things that have no content,
// except for important stuff, such as the scenario name and victory conditions.
if ( raw_content === null || raw_content.length === 0 ) {
return ;
}
}
snippets[snippet_id] = {
content: make_snippet( $btn, extra_params, false ),
auto_create: ! no_autocreate[template_id] && ! inactive,
raw_content: raw_content,
} ;
if ( player_no )
snippets[snippet_id].label_area = "player" + player_no ;
}
$("button.generate").each( function() {
if ( $(this).parent().css( "display" ) === "none" )
return ;
on_snippet_button( $(this), $(this).hasClass("inactive") ) ;
} ) ;
$("img.snippet").each( function() {
on_snippet_button( $(this) ) ;
} ) ;
return snippets ;
}
function _get_raw_content( snippet_id, $btn )
{
// NOTE: We pass the raw content, as entered by the user into the UI, through to the VASSAL shim,
// so that it can locate legacy labels, that were created before we added snippet ID's to the templates.
var raw_content = [] ;
function get_values( names ) {
for ( var i=0 ; i < names.length ; ++i ) {
var val = $( ".param[name='" + names[i] + "']" ).val().trim() ;
if ( val )
raw_content.push( val ) ;
}
return raw_content ;
}
// handle special cases
if ( snippet_id === "scenario" )
return get_values([ "SCENARIO_NAME", "SCENARIO_ID", "SCENARIO_LOCATION" ]) ;
if ( snippet_id === "victory_conditions" )
return get_values([ "VICTORY_CONDITIONS" ]) ;
if ( snippet_id === "players" ) {
return [
"ELR:", "SAN:",
get_nationality_display_name( get_player_nat( 1 ) ) + ":",
get_nationality_display_name( get_player_nat( 2 ) ) + ":",
] ;
}
if ( snippet_id === "ssr" ) {
$( "#ssr-sortable > li" ).each( function() {
var data = $(this).data( "sortable2-data" ) ;
raw_content.push( data.caption ) ;
} ) ;
return raw_content ;
}
// handle simple cases
if ( snippet_id === "mol" )
return [ "Molotov Cocktail", "MOL check:", "IFT DR original colored dr:" ] ;
if ( snippet_id === "mol-p" )
return [ "MOL Projector", "TH#", "X#", "B#" ] ;
if ( snippet_id === "pf" )
return [ "Panzerfaust", "PF check:", "non-AFV target", "TH#" ] ;
if ( snippet_id === "psk" )
return [ "Panzerschrek", "Range", "TH#", "X#", "TK#" ] ;
if ( snippet_id === "atmm" )
return [ "Anti-Tank Magnetic Mines", "ATMM check:", "vs. non-armored vehicle" ] ;
if ( snippet_id === "piat" )
return [ "PIAT", "Range", "TH#", "B#", "TK#" ] ;
if ( snippet_id === "baz" )
return [ "Bazooka", "Range", "TH#" ] ;
// handle simple notes
if ( $btn.prop( "tagName" ).toLowerCase() == "img" ) {
var data = $btn.parent().parent().data( "sortable2-data" ) ;
return [ data.caption ] ;
}
// handle vehicles/ordnance
if ( snippet_id.substring(0,11) === "ob_vehicles" || snippet_id.substring(0,11) === "ob_ordnance" ) {
var id = snippet_id.substring(0,11) + "-sortable" + snippet_id.substring(11) ;
$( "#"+id + " > li" ).each( function() {
var vo_entry = $(this).data( "sortable2-data" ).vo_entry ;
raw_content.push( vo_entry.name ) ;
} ) ;
return raw_content ;
}
return null ;
}