Create attractive VASL scenarios, with loads of useful information embedded to assist with game play.
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163 lines
5.5 KiB
163 lines
5.5 KiB
{
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"SCENARIO_NAME": "The Streets Of Stalingrad",
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"SCENARIO_ID": "ASL C",
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"SCENARIO_LOCATION": "Stalingrad, Russia",
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"SCENARIO_DATE": "1942-10-06",
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"SCENARIO_WIDTH": "",
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"PLAYER_1_DESCRIPTION": "308th Rifle Division / 295th Rifle Division / 2nd Battalion, 37th Guards Division",
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"PLAYER_2_DESCRIPTION": "389th Infantry Division",
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"ASA_ID": "56510",
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"ROAR_ID": "127",
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"PLAYERS_WIDTH": "",
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"VICTORY_CONDITIONS_WIDTH": "400px",
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"SSR_WIDTH": "500px",
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"OB_VEHICLES_WIDTH_1": "",
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"OB_VEHICLES_MA_NOTES_WIDTH_1": "300px",
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"OB_ORDNANCE_WIDTH_1": "",
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"OB_ORDNANCE_MA_NOTES_WIDTH_1": "300px",
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"OB_VEHICLES_WIDTH_2": "",
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"OB_VEHICLES_MA_NOTES_WIDTH_2": "300px",
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"OB_ORDNANCE_WIDTH_2": "",
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"OB_ORDNANCE_MA_NOTES_WIDTH_2": "300px",
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"VICTORY_CONDITIONS": "Victory is based upon satisfying the Victory Conditions of Scenarios A and B:\n<ul style=\"margin:0 0 10px 10px;\">\n<li> If each side fulfills one Victory Condition, the game is a draw.\n<li> If a player fulfills one Victory Condition and draws the other, he wnis.\n<li> A decisive victory is achieved when a player fulfills both Victory Conditions.\n</ul>\n\n<p> <b>Scenario A:</b> The Russians win at Game End if they Control ≥ 2 more buildings initially occupied by the Germans than they lose of their own initially-held stone buildings to German Control, and/or have a favorable 3:1 ratio of unbroken squad-equivalents.\n<p> <b>Scenario B:</b> At Game End, the player with undisputed control of at least 6 hexes of building X3 wins. A hex containing a Melee is controlled by neither player. If only one player has an unbroken unit in the building at Game End, that player is the winner. Any other result is a draw.\n</ul>",
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"SCENARIO_THEATER": "ETO",
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"PLAYER_1": "russian",
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"PLAYER_1_ELR": "3",
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"PLAYER_1_SAN": "6",
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"PLAYER_2": "german",
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"PLAYER_2_ELR": "4",
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"PLAYER_2_SAN": "6",
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"SSR": [
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"Roll a die to determine who moves first.",
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"Set up the forces of Scenario A prior to placing the units of Scenario B.",
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"Each non-prisoner Russian unit is Fanatic (A10.8) while in building X3.",
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"Building X3 is a Factory.",
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"German armor may delay entry one Game Turn and thereafter enter on any southern or eastern mapboard hex.",
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"Prior to play, both players may agree that if the game is a draw by the standard victory conditions, then the Russian loses unless he has a favorable 3:1 ratio of unbroken squads at the end of play."
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],
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"OB_VEHICLES_1": [
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{
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"id": "ru/v:025",
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"seq_id": 1,
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"name": "T-34 M43"
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},
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{
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"id": "ru/v:023",
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"seq_id": 2,
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"name": "T-34 M41"
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}
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],
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"OB_VEHICLES_2": [
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{
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"id": "ge/v:037",
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"seq_id": 1,
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"name": "StuG IIIG"
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},
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{
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"id": "ge/v:036",
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"seq_id": 2,
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"name": "StuG IIIB"
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}
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],
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"SCENARIO_NOTES": [
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{
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"caption": "Download the scenario card from <a href=\"http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialDownloads/tabid/109/Default.aspx\">Multi-Man Publishing</a> (ASL Classic pack).",
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"width": "",
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"id": 1
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}
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],
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"OB_SETUPS_1": [
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{
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"caption": "Set up in building N4",
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"width": "",
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"id": 1
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},
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{
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"caption": "Set up in building J2",
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"width": "",
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"id": 2
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},
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{
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"caption": "Set up in building M2",
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"width": "",
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"id": 3
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},
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{
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"caption": "Set up in building N2",
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"width": "",
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"id": 4
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},
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{
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"caption": "Set up in building F3",
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"width": "180px",
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"id": 5
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},
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{
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"caption": "Set up first in building X3",
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"width": "190px",
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"id": 6
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},
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{
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"caption": "Set up last in buildings P8, P5, Q4 and R1",
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"width": "",
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"id": 7
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},
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{
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"caption": "Enter on Turn 2 on I1",
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"width": "",
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"id": 8
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}
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],
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"OB_SETUPS_2": [
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{
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"caption": "Set up in building F5",
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"width": "",
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"id": 1
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},
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{
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"caption": "Set up in building K5",
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"width": "",
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"id": 2
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},
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{
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"caption": "Set up in building I7",
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"width": "",
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"id": 3
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},
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{
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"caption": "Set up in building M7",
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"width": "170px",
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"id": 4
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},
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{
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"caption": "Set up in building M9",
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"width": "",
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"id": 5
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},
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{
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"caption": "Set up in buildings AA4, CC3 and/or Y8",
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"width": "",
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"id": 6
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},
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{
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"caption": "Set up in buildings U3, T4, R7 and/or T7",
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"width": "",
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"id": 7
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},
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{
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"caption": "Set up in buildings Y8, CC7 and/or AA4",
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"width": "",
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"id": 8
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},
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{
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"caption": "Enter on Turn 3 on Y10 <br>\nand/or GG5-GG6",
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"width": "",
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"id": 9
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}
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],
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"OB_NOTES_1": [],
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"OB_NOTES_2": [],
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"_app_version": "v1.3",
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"_last_update_time": "2020-09-27T04:46:21.803Z",
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"_creation_time": "2020-09-27T04:44:48.473Z"
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} |