*VASL Templates* makes it easy to set up attractive VASL scenarios, with loads of useful information embedded to assist with game play.
Simply enter the scenario information into the UI, and the program will generate HTML snippets that you can transfer into VASL labels in your scenario.
"PLAYER_1_DESCRIPTION":"Retreating elements of 170th Infantry Division",
"PLAYER_2_DESCRIPTION":"Elements of 5th Guards Army",
"ASA_ID":"56512",
"ROAR_ID":"129",
"PLAYERS_WIDTH":"",
"VICTORY_CONDITIONS_WIDTH":"240px",
"SSR_WIDTH":"500px",
"VICTORY_CONDITIONS_WIDTH":"",
"SSR_WIDTH":"400px",
"OB_VEHICLES_WIDTH_1":"",
"OB_VEHICLES_MA_NOTES_WIDTH_1":"300px",
"OB_ORDNANCE_WIDTH_1":"",
@ -19,7 +15,12 @@
"OB_VEHICLES_MA_NOTES_WIDTH_2":"300px",
"OB_ORDNANCE_WIDTH_2":"",
"OB_ORDNANCE_MA_NOTES_WIDTH_2":"300px",
"VICTORY_CONDITIONS":"The Russians win at Game End if they Control ≥ five Level 3 hill hexes on Board 2.",
"SCENARIO_NAME":"Hill 621",
"SCENARIO_ID":"ASL E",
"SCENARIO_LOCATION":"Near Minsk, Russia",
"PLAYER_1_DESCRIPTION":"Retreating elements of 170th Infantry Division",
"PLAYER_2_DESCRIPTION":"Elements of 5th Guards Army",
"VICTORY_CONDITIONS":"The Russians win at Game End if they Control<br>≥ five Level 3 hill hexes on Board 2.",
"SCENARIO_THEATER":"ETO",
"PLAYER_1":"russian",
"PLAYER_1_ELR":"4",
@ -27,6 +28,15 @@
"PLAYER_2":"german",
"PLAYER_2_ELR":"3",
"PLAYER_2_SAN":"4",
"TURN_TRACK":{
"NTURNS":"10",
"WIDTH":"",
"VERTICAL":false,
"SHADING":"",
"REINFORCEMENTS_1":"2,5",
"REINFORCEMENTS_2":"1,2,4,5,8",
"SWAP_PLAYERS":false
},
"SSR":[
"EC are Moderate, with no wind at start.",
"After \"At Start\" placement, each German infantry unit must take a TC. The only possible consequence of failure is that the unit must begin the scenario broken. Those units which break during this pre-game TC are not subject to DM in the initial German RPh.",
@ -106,7 +116,7 @@
],
"SCENARIO_NOTES":[
{
"caption":"Download the scenario card from <a href=\"http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialDownloads/tabid/109/Default.aspx\">Multi-Man Publishing</a> (ASL Classic pack).",
"caption":"Download the scenario card from <a href=\"https://mmpgamers.com/asl-downloads-ezp-3#scenarios\">Multi-Man Publishing</a> (ASL Classic pack).",
@ -4,4 +4,4 @@ This directory contains examples of *VASL Templates* in action, with the `.json`
The online versions contain images that will be loaded from the internet, which looks much better, but there will be a short delay when you open the scenario in VASSAL as the images are downloaded.
These scenarios were taken from Multi-Man Publishing's [*ASL Classic* scenario pack](http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialDownloads/tabid/109/Default.aspx).
These scenarios were taken from Multi-Man Publishing's [*ASL Classic* scenario pack](https://mmpgamers.com/asl-downloads-ezp-3#scenarios).
"VICTORY_CONDITIONS":"Victory is based upon satisfying the Victory Conditions of Scenarios A and B:\n<ul style=\"margin:0 0 10px 10px;\">\n<li> If each side fulfills one Victory Condition, the game is a draw.\n<li> If a player fulfills one Victory Condition and draws the other, he wnis.\n<li> A decisive victory is achieved when a player fulfills both Victory Conditions.\n</ul>\n\n<p> <b>Scenario A:</b> The Russians win at Game End if they Control ≥ 2 more buildings initially occupied by the Germans than they lose of their own initially-held stone buildings to German Control, and/or have a favorable 3:1 ratio of unbroken squad-equivalents.\n<p> <b>Scenario B:</b> At Game End, the player with undisputed control of at least 6 hexes of building X3 wins. A hex containing a Melee is controlled by neither player. If only one player has an unbroken unit in the building at Game End, that player is the winner. Any other result is a draw.\n</ul>",
"VICTORY_CONDITIONS":"Victory is based upon satisfying the Victory Conditions of Scenarios A and B:\n<ul style=\"margin:0 0 10px 10px;\">\n<li> If each side fulfills one Victory Condition, the game is a draw.\n</li><li> If a player fulfills one Victory Condition and draws the other, he wnis.\n</li><li> A decisive victory is achieved when a player fulfills both Victory Conditions.\n</li></ul>\n\n<p> <b>Scenario A:</b> The Russians win at Game End if they Control ≥ 2 more buildings initially occupied by the Germans than they lose of their own initially-held stone buildings to German Control, and/or have a favorable 3:1 ratio of unbroken squad-equivalents.\n</p><p> <b>Scenario B:</b> At Game End, the player with undisputed control of at least 6 hexes of building X3 wins. A hex containing a Melee is controlled by neither player. If only one player has an unbroken unit in the building at Game End, that player is the winner. Any other result is a draw.\n</p>",
"SCENARIO_THEATER":"ETO",
"PLAYER_1":"russian",
"PLAYER_1_ELR":"3",
@ -27,6 +28,15 @@
"PLAYER_2":"german",
"PLAYER_2_ELR":"4",
"PLAYER_2_SAN":"6",
"TURN_TRACK":{
"NTURNS":"7",
"WIDTH":"",
"VERTICAL":false,
"SHADING":"",
"REINFORCEMENTS_1":"2",
"REINFORCEMENTS_2":"3",
"SWAP_PLAYERS":false
},
"SSR":[
"Roll a die to determine who moves first.",
"Set up the forces of Scenario A prior to placing the units of Scenario B.",
@ -61,7 +71,7 @@
],
"SCENARIO_NOTES":[
{
"caption":"Download the scenario card from <a href=\"http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialDownloads/tabid/109/Default.aspx\">Multi-Man Publishing</a> (ASL Classic pack).",
"caption":"Download the scenario card from <a href=\"https://mmpgamers.com/asl-downloads-ezp-3#scenarios\">Multi-Man Publishing</a> (ASL Classic pack).",