Updated the examples.

master
Pacman Ghost 2 years ago
parent 618fe3bd68
commit c555614ac6
  1. BIN
      examples/Hill 621 (Scenario E) (online).vsav
  2. 22
      examples/Hill 621 (Scenario E).json
  3. BIN
      examples/Hill 621 (Scenario E).png
  4. BIN
      examples/Hill 621 (Scenario E).small.jpg
  5. BIN
      examples/Hill 621 (Scenario E).vsav
  6. BIN
      examples/Hube's Pocket (Scenario G) (online).vsav
  7. 20
      examples/Hube's Pocket (Scenario G).json
  8. BIN
      examples/Hube's Pocket (Scenario G).png
  9. BIN
      examples/Hube's Pocket (Scenario G).small.jpg
  10. BIN
      examples/Hube's Pocket (Scenario G).vsav
  11. BIN
      examples/The Streets Of Stalingrad (Scenario C) (online).vsav
  12. 20
      examples/The Streets Of Stalingrad (Scenario C).json
  13. BIN
      examples/The Streets Of Stalingrad (Scenario C).png
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      examples/The Streets Of Stalingrad (Scenario C).small.jpg
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      examples/The Streets Of Stalingrad (Scenario C).vsav

@ -1,16 +1,12 @@
{ {
"SCENARIO_NAME": "Hill 621", "COMPASS": "right",
"SCENARIO_ID": "ASL E",
"SCENARIO_LOCATION": "Near Minsk, Russia",
"SCENARIO_DATE": "1944-07-01", "SCENARIO_DATE": "1944-07-01",
"SCENARIO_WIDTH": "", "SCENARIO_WIDTH": "",
"PLAYER_1_DESCRIPTION": "Retreating elements of 170th Infantry Division",
"PLAYER_2_DESCRIPTION": "Elements of 5th Guards Army",
"ASA_ID": "56512", "ASA_ID": "56512",
"ROAR_ID": "129", "ROAR_ID": "129",
"PLAYERS_WIDTH": "", "PLAYERS_WIDTH": "",
"VICTORY_CONDITIONS_WIDTH": "240px", "VICTORY_CONDITIONS_WIDTH": "",
"SSR_WIDTH": "500px", "SSR_WIDTH": "400px",
"OB_VEHICLES_WIDTH_1": "", "OB_VEHICLES_WIDTH_1": "",
"OB_VEHICLES_MA_NOTES_WIDTH_1": "300px", "OB_VEHICLES_MA_NOTES_WIDTH_1": "300px",
"OB_ORDNANCE_WIDTH_1": "", "OB_ORDNANCE_WIDTH_1": "",
@ -19,7 +15,12 @@
"OB_VEHICLES_MA_NOTES_WIDTH_2": "300px", "OB_VEHICLES_MA_NOTES_WIDTH_2": "300px",
"OB_ORDNANCE_WIDTH_2": "", "OB_ORDNANCE_WIDTH_2": "",
"OB_ORDNANCE_MA_NOTES_WIDTH_2": "300px", "OB_ORDNANCE_MA_NOTES_WIDTH_2": "300px",
"VICTORY_CONDITIONS": "The Russians win at Game End if they Control ≥ five Level 3 hill hexes on Board 2.", "SCENARIO_NAME": "Hill 621",
"SCENARIO_ID": "ASL E",
"SCENARIO_LOCATION": "Near Minsk, Russia",
"PLAYER_1_DESCRIPTION": "Retreating elements of 170th Infantry Division",
"PLAYER_2_DESCRIPTION": "Elements of 5th Guards Army",
"VICTORY_CONDITIONS": "The Russians win at Game End if they Control<br>≥ five Level 3 hill hexes on Board 2.",
"SCENARIO_THEATER": "ETO", "SCENARIO_THEATER": "ETO",
"PLAYER_1": "russian", "PLAYER_1": "russian",
"PLAYER_1_ELR": "4", "PLAYER_1_ELR": "4",
@ -31,6 +32,7 @@
"NTURNS": "10", "NTURNS": "10",
"WIDTH": "", "WIDTH": "",
"VERTICAL": false, "VERTICAL": false,
"SHADING": "",
"REINFORCEMENTS_1": "2,5", "REINFORCEMENTS_1": "2,5",
"REINFORCEMENTS_2": "1,2,4,5,8", "REINFORCEMENTS_2": "1,2,4,5,8",
"SWAP_PLAYERS": false "SWAP_PLAYERS": false
@ -114,7 +116,7 @@
], ],
"SCENARIO_NOTES": [ "SCENARIO_NOTES": [
{ {
"caption": "Download the scenario card from <a href=\"http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialDownloads/tabid/109/Default.aspx\">Multi-Man Publishing</a> (ASL Classic pack).", "caption": "Download the scenario card from <a href=\"https://mmpgamers.com/asl-downloads-ezp-3#scenarios\">Multi-Man Publishing</a> (ASL Classic pack).",
"width": "300px", "width": "300px",
"id": 1 "id": 1
} }
@ -182,6 +184,6 @@
} }
], ],
"_app_version": "v1.10", "_app_version": "v1.10",
"_last_update_time": "2022-06-23T08:15:50.772Z", "_last_update_time": "2022-09-12T02:46:18.035Z",
"_creation_time": "2020-09-27T03:46:56.089Z" "_creation_time": "2020-09-27T03:46:56.089Z"
} }

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@ -1,15 +1,11 @@
{ {
"SCENARIO_NAME": "Hube's Pocket", "COMPASS": "down",
"SCENARIO_ID": "ASL G",
"SCENARIO_LOCATION": "Near Buchach, Southern Russia",
"SCENARIO_DATE": "1944-04-06", "SCENARIO_DATE": "1944-04-06",
"SCENARIO_WIDTH": "", "SCENARIO_WIDTH": "",
"PLAYER_1_DESCRIPTION": "Advance elements of 5th Tank Corps",
"PLAYER_2_DESCRIPTION": "10th SS Panzer Division \"Frundsberg\" and the First Panzer Army ",
"ASA_ID": "56514", "ASA_ID": "56514",
"ROAR_ID": "131", "ROAR_ID": "131",
"PLAYERS_WIDTH": "", "PLAYERS_WIDTH": "",
"VICTORY_CONDITIONS_WIDTH": "320px", "VICTORY_CONDITIONS_WIDTH": "",
"SSR_WIDTH": "330px", "SSR_WIDTH": "330px",
"OB_VEHICLES_WIDTH_1": "", "OB_VEHICLES_WIDTH_1": "",
"OB_VEHICLES_MA_NOTES_WIDTH_1": "300px", "OB_VEHICLES_MA_NOTES_WIDTH_1": "300px",
@ -19,7 +15,12 @@
"OB_VEHICLES_MA_NOTES_WIDTH_2": "300px", "OB_VEHICLES_MA_NOTES_WIDTH_2": "300px",
"OB_ORDNANCE_WIDTH_2": "", "OB_ORDNANCE_WIDTH_2": "",
"OB_ORDNANCE_MA_NOTES_WIDTH_2": "300px", "OB_ORDNANCE_MA_NOTES_WIDTH_2": "300px",
"VICTORY_CONDITIONS": "The Germans win immediately by exiting &ge; 10 vehicles <br>\noff the west edge in either one or two Convoys (see SSR 4).", "SCENARIO_NAME": "Hube's Pocket",
"SCENARIO_ID": "ASL G",
"SCENARIO_LOCATION": "Near Buchach, Southern Russia",
"PLAYER_1_DESCRIPTION": "Advance elements of 5th Tank Corps",
"PLAYER_2_DESCRIPTION": "10th SS Panzer Division \"Frundsberg\" and the First Panzer Army",
"VICTORY_CONDITIONS": "The Germans win immediately by exiting ≥ 10 vehicles <br>\noff the west edge in either one or two Convoys (see SSR 4).",
"SCENARIO_THEATER": "ETO", "SCENARIO_THEATER": "ETO",
"PLAYER_1": "german", "PLAYER_1": "german",
"PLAYER_1_ELR": "4", "PLAYER_1_ELR": "4",
@ -31,6 +32,7 @@
"NTURNS": "14", "NTURNS": "14",
"WIDTH": "5", "WIDTH": "5",
"VERTICAL": false, "VERTICAL": false,
"SHADING": "",
"REINFORCEMENTS_1": "1,5", "REINFORCEMENTS_1": "1,5",
"REINFORCEMENTS_2": "1", "REINFORCEMENTS_2": "1",
"SWAP_PLAYERS": true "SWAP_PLAYERS": true
@ -92,7 +94,7 @@
], ],
"SCENARIO_NOTES": [ "SCENARIO_NOTES": [
{ {
"caption": "Download the scenario card from <a href=\"http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialDownloads/tabid/109/Default.aspx\">Multi-Man Publishing</a> (ASL Classic pack).", "caption": "Download the scenario card from <a href=\"https://mmpgamers.com/asl-downloads-ezp-3#scenarios\">Multi-Man Publishing</a> (ASL Classic pack).",
"width": "", "width": "",
"id": 1 "id": 1
} }
@ -119,6 +121,6 @@
"OB_NOTES_1": [], "OB_NOTES_1": [],
"OB_NOTES_2": [], "OB_NOTES_2": [],
"_app_version": "v1.10", "_app_version": "v1.10",
"_last_update_time": "2022-06-23T08:33:33.484Z", "_last_update_time": "2022-09-12T02:22:47.511Z",
"_creation_time": "2020-09-27T04:11:07.200Z" "_creation_time": "2020-09-27T04:11:07.200Z"
} }

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@ -1,15 +1,11 @@
{ {
"SCENARIO_NAME": "The Streets Of Stalingrad", "COMPASS": "up",
"SCENARIO_ID": "ASL C",
"SCENARIO_LOCATION": "Stalingrad, Russia",
"SCENARIO_DATE": "1942-10-06", "SCENARIO_DATE": "1942-10-06",
"SCENARIO_WIDTH": "", "SCENARIO_WIDTH": "",
"PLAYER_1_DESCRIPTION": "308th Rifle Division / 295th Rifle Division / 2nd Battalion, 37th Guards Division",
"PLAYER_2_DESCRIPTION": "389th Infantry Division",
"ASA_ID": "56510", "ASA_ID": "56510",
"ROAR_ID": "127", "ROAR_ID": "127",
"PLAYERS_WIDTH": "", "PLAYERS_WIDTH": "",
"VICTORY_CONDITIONS_WIDTH": "400px", "VICTORY_CONDITIONS_WIDTH": "450px",
"SSR_WIDTH": "500px", "SSR_WIDTH": "500px",
"OB_VEHICLES_WIDTH_1": "", "OB_VEHICLES_WIDTH_1": "",
"OB_VEHICLES_MA_NOTES_WIDTH_1": "300px", "OB_VEHICLES_MA_NOTES_WIDTH_1": "300px",
@ -19,7 +15,12 @@
"OB_VEHICLES_MA_NOTES_WIDTH_2": "300px", "OB_VEHICLES_MA_NOTES_WIDTH_2": "300px",
"OB_ORDNANCE_WIDTH_2": "", "OB_ORDNANCE_WIDTH_2": "",
"OB_ORDNANCE_MA_NOTES_WIDTH_2": "300px", "OB_ORDNANCE_MA_NOTES_WIDTH_2": "300px",
"VICTORY_CONDITIONS": "Victory is based upon satisfying the Victory Conditions of Scenarios A and B:\n<ul style=\"margin:0 0 10px 10px;\">\n<li> If each side fulfills one Victory Condition, the game is a draw.\n<li> If a player fulfills one Victory Condition and draws the other, he wnis.\n<li> A decisive victory is achieved when a player fulfills both Victory Conditions.\n</ul>\n\n<p> <b>Scenario A:</b> The Russians win at Game End if they Control &ge; 2 more buildings initially occupied by the Germans than they lose of their own initially-held stone buildings to German Control, and/or have a favorable 3:1 ratio of unbroken squad-equivalents.\n<p> <b>Scenario B:</b> At Game End, the player with undisputed control of at least 6 hexes of building X3 wins. A hex containing a Melee is controlled by neither player. If only one player has an unbroken unit in the building at Game End, that player is the winner. Any other result is a draw.\n</ul>", "SCENARIO_NAME": "The Streets Of Stalingrad",
"SCENARIO_ID": "ASL C",
"SCENARIO_LOCATION": "Stalingrad, Russia",
"PLAYER_1_DESCRIPTION": "308th Rifle Division / 295th Rifle Division / 2nd Battalion, 37th Guards Division",
"PLAYER_2_DESCRIPTION": "389th Infantry Division",
"VICTORY_CONDITIONS": "Victory is based upon satisfying the Victory Conditions of Scenarios A and B:\n<ul style=\"margin:0 0 10px 10px;\">\n<li> If each side fulfills one Victory Condition, the game is a draw.\n</li><li> If a player fulfills one Victory Condition and draws the other, he wnis.\n</li><li> A decisive victory is achieved when a player fulfills both Victory Conditions.\n</li></ul>\n\n<p> <b>Scenario A:</b> The Russians win at Game End if they Control ≥ 2 more buildings initially occupied by the Germans than they lose of their own initially-held stone buildings to German Control, and/or have a favorable 3:1 ratio of unbroken squad-equivalents.\n</p><p> <b>Scenario B:</b> At Game End, the player with undisputed control of at least 6 hexes of building X3 wins. A hex containing a Melee is controlled by neither player. If only one player has an unbroken unit in the building at Game End, that player is the winner. Any other result is a draw.\n</p>",
"SCENARIO_THEATER": "ETO", "SCENARIO_THEATER": "ETO",
"PLAYER_1": "russian", "PLAYER_1": "russian",
"PLAYER_1_ELR": "3", "PLAYER_1_ELR": "3",
@ -31,6 +32,7 @@
"NTURNS": "7", "NTURNS": "7",
"WIDTH": "", "WIDTH": "",
"VERTICAL": false, "VERTICAL": false,
"SHADING": "",
"REINFORCEMENTS_1": "2", "REINFORCEMENTS_1": "2",
"REINFORCEMENTS_2": "3", "REINFORCEMENTS_2": "3",
"SWAP_PLAYERS": false "SWAP_PLAYERS": false
@ -69,7 +71,7 @@
], ],
"SCENARIO_NOTES": [ "SCENARIO_NOTES": [
{ {
"caption": "Download the scenario card from <a href=\"http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialDownloads/tabid/109/Default.aspx\">Multi-Man Publishing</a> (ASL Classic pack).", "caption": "Download the scenario card from <a href=\"https://mmpgamers.com/asl-downloads-ezp-3#scenarios\">Multi-Man Publishing</a> (ASL Classic pack).",
"width": "", "width": "",
"id": 1 "id": 1
} }
@ -166,6 +168,6 @@
"OB_NOTES_1": [], "OB_NOTES_1": [],
"OB_NOTES_2": [], "OB_NOTES_2": [],
"_app_version": "v1.10", "_app_version": "v1.10",
"_last_update_time": "2022-06-23T08:37:11.811Z", "_last_update_time": "2022-09-12T02:58:13.237Z",
"_creation_time": "2020-09-27T04:44:48.473Z" "_creation_time": "2020-09-27T04:44:48.473Z"
} }

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