diff --git a/examples/Hill 621 (Scenario E) (online).vsav b/examples/Hill 621 (Scenario E) (online).vsav
index 272b9f4..16ff8c9 100644
Binary files a/examples/Hill 621 (Scenario E) (online).vsav and b/examples/Hill 621 (Scenario E) (online).vsav differ
diff --git a/examples/Hill 621 (Scenario E).json b/examples/Hill 621 (Scenario E).json
index 0740369..10db2eb 100644
--- a/examples/Hill 621 (Scenario E).json
+++ b/examples/Hill 621 (Scenario E).json
@@ -1,16 +1,12 @@
{
- "SCENARIO_NAME": "Hill 621",
- "SCENARIO_ID": "ASL E",
- "SCENARIO_LOCATION": "Near Minsk, Russia",
+ "COMPASS": "right",
"SCENARIO_DATE": "1944-07-01",
"SCENARIO_WIDTH": "",
- "PLAYER_1_DESCRIPTION": "Retreating elements of 170th Infantry Division",
- "PLAYER_2_DESCRIPTION": "Elements of 5th Guards Army",
"ASA_ID": "56512",
"ROAR_ID": "129",
"PLAYERS_WIDTH": "",
- "VICTORY_CONDITIONS_WIDTH": "240px",
- "SSR_WIDTH": "500px",
+ "VICTORY_CONDITIONS_WIDTH": "",
+ "SSR_WIDTH": "400px",
"OB_VEHICLES_WIDTH_1": "",
"OB_VEHICLES_MA_NOTES_WIDTH_1": "300px",
"OB_ORDNANCE_WIDTH_1": "",
@@ -19,7 +15,12 @@
"OB_VEHICLES_MA_NOTES_WIDTH_2": "300px",
"OB_ORDNANCE_WIDTH_2": "",
"OB_ORDNANCE_MA_NOTES_WIDTH_2": "300px",
- "VICTORY_CONDITIONS": "The Russians win at Game End if they Control ≥ five Level 3 hill hexes on Board 2.",
+ "SCENARIO_NAME": "Hill 621",
+ "SCENARIO_ID": "ASL E",
+ "SCENARIO_LOCATION": "Near Minsk, Russia",
+ "PLAYER_1_DESCRIPTION": "Retreating elements of 170th Infantry Division",
+ "PLAYER_2_DESCRIPTION": "Elements of 5th Guards Army",
+ "VICTORY_CONDITIONS": "The Russians win at Game End if they Control
≥ five Level 3 hill hexes on Board 2.",
"SCENARIO_THEATER": "ETO",
"PLAYER_1": "russian",
"PLAYER_1_ELR": "4",
@@ -31,6 +32,7 @@
"NTURNS": "10",
"WIDTH": "",
"VERTICAL": false,
+ "SHADING": "",
"REINFORCEMENTS_1": "2,5",
"REINFORCEMENTS_2": "1,2,4,5,8",
"SWAP_PLAYERS": false
@@ -114,7 +116,7 @@
],
"SCENARIO_NOTES": [
{
- "caption": "Download the scenario card from Multi-Man Publishing (ASL Classic pack).",
+ "caption": "Download the scenario card from Multi-Man Publishing (ASL Classic pack).",
"width": "300px",
"id": 1
}
@@ -182,6 +184,6 @@
}
],
"_app_version": "v1.10",
- "_last_update_time": "2022-06-23T08:15:50.772Z",
+ "_last_update_time": "2022-09-12T02:46:18.035Z",
"_creation_time": "2020-09-27T03:46:56.089Z"
}
\ No newline at end of file
diff --git a/examples/Hill 621 (Scenario E).png b/examples/Hill 621 (Scenario E).png
index 657652c..2d9ac8c 100644
Binary files a/examples/Hill 621 (Scenario E).png and b/examples/Hill 621 (Scenario E).png differ
diff --git a/examples/Hill 621 (Scenario E).small.jpg b/examples/Hill 621 (Scenario E).small.jpg
index f999985..f5272c7 100644
Binary files a/examples/Hill 621 (Scenario E).small.jpg and b/examples/Hill 621 (Scenario E).small.jpg differ
diff --git a/examples/Hill 621 (Scenario E).vsav b/examples/Hill 621 (Scenario E).vsav
index 9f45d56..e55a273 100644
Binary files a/examples/Hill 621 (Scenario E).vsav and b/examples/Hill 621 (Scenario E).vsav differ
diff --git a/examples/Hube's Pocket (Scenario G) (online).vsav b/examples/Hube's Pocket (Scenario G) (online).vsav
index 6378e0a..8b6f0a5 100644
Binary files a/examples/Hube's Pocket (Scenario G) (online).vsav and b/examples/Hube's Pocket (Scenario G) (online).vsav differ
diff --git a/examples/Hube's Pocket (Scenario G).json b/examples/Hube's Pocket (Scenario G).json
index 5943a25..a1962a2 100644
--- a/examples/Hube's Pocket (Scenario G).json
+++ b/examples/Hube's Pocket (Scenario G).json
@@ -1,15 +1,11 @@
{
- "SCENARIO_NAME": "Hube's Pocket",
- "SCENARIO_ID": "ASL G",
- "SCENARIO_LOCATION": "Near Buchach, Southern Russia",
+ "COMPASS": "down",
"SCENARIO_DATE": "1944-04-06",
"SCENARIO_WIDTH": "",
- "PLAYER_1_DESCRIPTION": "Advance elements of 5th Tank Corps",
- "PLAYER_2_DESCRIPTION": "10th SS Panzer Division \"Frundsberg\" and the First Panzer Army ",
"ASA_ID": "56514",
"ROAR_ID": "131",
"PLAYERS_WIDTH": "",
- "VICTORY_CONDITIONS_WIDTH": "320px",
+ "VICTORY_CONDITIONS_WIDTH": "",
"SSR_WIDTH": "330px",
"OB_VEHICLES_WIDTH_1": "",
"OB_VEHICLES_MA_NOTES_WIDTH_1": "300px",
@@ -19,7 +15,12 @@
"OB_VEHICLES_MA_NOTES_WIDTH_2": "300px",
"OB_ORDNANCE_WIDTH_2": "",
"OB_ORDNANCE_MA_NOTES_WIDTH_2": "300px",
- "VICTORY_CONDITIONS": "The Germans win immediately by exiting ≥ 10 vehicles
\noff the west edge in either one or two Convoys (see SSR 4).",
+ "SCENARIO_NAME": "Hube's Pocket",
+ "SCENARIO_ID": "ASL G",
+ "SCENARIO_LOCATION": "Near Buchach, Southern Russia",
+ "PLAYER_1_DESCRIPTION": "Advance elements of 5th Tank Corps",
+ "PLAYER_2_DESCRIPTION": "10th SS Panzer Division \"Frundsberg\" and the First Panzer Army",
+ "VICTORY_CONDITIONS": "The Germans win immediately by exiting ≥ 10 vehicles
\noff the west edge in either one or two Convoys (see SSR 4).",
"SCENARIO_THEATER": "ETO",
"PLAYER_1": "german",
"PLAYER_1_ELR": "4",
@@ -31,6 +32,7 @@
"NTURNS": "14",
"WIDTH": "5",
"VERTICAL": false,
+ "SHADING": "",
"REINFORCEMENTS_1": "1,5",
"REINFORCEMENTS_2": "1",
"SWAP_PLAYERS": true
@@ -92,7 +94,7 @@
],
"SCENARIO_NOTES": [
{
- "caption": "Download the scenario card from Multi-Man Publishing (ASL Classic pack).",
+ "caption": "Download the scenario card from Multi-Man Publishing (ASL Classic pack).",
"width": "",
"id": 1
}
@@ -119,6 +121,6 @@
"OB_NOTES_1": [],
"OB_NOTES_2": [],
"_app_version": "v1.10",
- "_last_update_time": "2022-06-23T08:33:33.484Z",
+ "_last_update_time": "2022-09-12T02:22:47.511Z",
"_creation_time": "2020-09-27T04:11:07.200Z"
}
\ No newline at end of file
diff --git a/examples/Hube's Pocket (Scenario G).png b/examples/Hube's Pocket (Scenario G).png
index 10a0844..09e62cd 100644
Binary files a/examples/Hube's Pocket (Scenario G).png and b/examples/Hube's Pocket (Scenario G).png differ
diff --git a/examples/Hube's Pocket (Scenario G).small.jpg b/examples/Hube's Pocket (Scenario G).small.jpg
index cf50834..5b8229a 100644
Binary files a/examples/Hube's Pocket (Scenario G).small.jpg and b/examples/Hube's Pocket (Scenario G).small.jpg differ
diff --git a/examples/Hube's Pocket (Scenario G).vsav b/examples/Hube's Pocket (Scenario G).vsav
index 8daea84..58a4be0 100644
Binary files a/examples/Hube's Pocket (Scenario G).vsav and b/examples/Hube's Pocket (Scenario G).vsav differ
diff --git a/examples/The Streets Of Stalingrad (Scenario C) (online).vsav b/examples/The Streets Of Stalingrad (Scenario C) (online).vsav
index c56b0ba..0f35228 100644
Binary files a/examples/The Streets Of Stalingrad (Scenario C) (online).vsav and b/examples/The Streets Of Stalingrad (Scenario C) (online).vsav differ
diff --git a/examples/The Streets Of Stalingrad (Scenario C).json b/examples/The Streets Of Stalingrad (Scenario C).json
index 871536c..fafa4aa 100644
--- a/examples/The Streets Of Stalingrad (Scenario C).json
+++ b/examples/The Streets Of Stalingrad (Scenario C).json
@@ -1,15 +1,11 @@
{
- "SCENARIO_NAME": "The Streets Of Stalingrad",
- "SCENARIO_ID": "ASL C",
- "SCENARIO_LOCATION": "Stalingrad, Russia",
+ "COMPASS": "up",
"SCENARIO_DATE": "1942-10-06",
"SCENARIO_WIDTH": "",
- "PLAYER_1_DESCRIPTION": "308th Rifle Division / 295th Rifle Division / 2nd Battalion, 37th Guards Division",
- "PLAYER_2_DESCRIPTION": "389th Infantry Division",
"ASA_ID": "56510",
"ROAR_ID": "127",
"PLAYERS_WIDTH": "",
- "VICTORY_CONDITIONS_WIDTH": "400px",
+ "VICTORY_CONDITIONS_WIDTH": "450px",
"SSR_WIDTH": "500px",
"OB_VEHICLES_WIDTH_1": "",
"OB_VEHICLES_MA_NOTES_WIDTH_1": "300px",
@@ -19,7 +15,12 @@
"OB_VEHICLES_MA_NOTES_WIDTH_2": "300px",
"OB_ORDNANCE_WIDTH_2": "",
"OB_ORDNANCE_MA_NOTES_WIDTH_2": "300px",
- "VICTORY_CONDITIONS": "Victory is based upon satisfying the Victory Conditions of Scenarios A and B:\n
Scenario A: The Russians win at Game End if they Control ≥ 2 more buildings initially occupied by the Germans than they lose of their own initially-held stone buildings to German Control, and/or have a favorable 3:1 ratio of unbroken squad-equivalents.\n
Scenario B: At Game End, the player with undisputed control of at least 6 hexes of building X3 wins. A hex containing a Melee is controlled by neither player. If only one player has an unbroken unit in the building at Game End, that player is the winner. Any other result is a draw.\n", + "SCENARIO_NAME": "The Streets Of Stalingrad", + "SCENARIO_ID": "ASL C", + "SCENARIO_LOCATION": "Stalingrad, Russia", + "PLAYER_1_DESCRIPTION": "308th Rifle Division / 295th Rifle Division / 2nd Battalion, 37th Guards Division", + "PLAYER_2_DESCRIPTION": "389th Infantry Division", + "VICTORY_CONDITIONS": "Victory is based upon satisfying the Victory Conditions of Scenarios A and B:\n
Scenario A: The Russians win at Game End if they Control ≥ 2 more buildings initially occupied by the Germans than they lose of their own initially-held stone buildings to German Control, and/or have a favorable 3:1 ratio of unbroken squad-equivalents.\n
Scenario B: At Game End, the player with undisputed control of at least 6 hexes of building X3 wins. A hex containing a Melee is controlled by neither player. If only one player has an unbroken unit in the building at Game End, that player is the winner. Any other result is a draw.\n
", "SCENARIO_THEATER": "ETO", "PLAYER_1": "russian", "PLAYER_1_ELR": "3", @@ -31,6 +32,7 @@ "NTURNS": "7", "WIDTH": "", "VERTICAL": false, + "SHADING": "", "REINFORCEMENTS_1": "2", "REINFORCEMENTS_2": "3", "SWAP_PLAYERS": false @@ -69,7 +71,7 @@ ], "SCENARIO_NOTES": [ { - "caption": "Download the scenario card from Multi-Man Publishing (ASL Classic pack).", + "caption": "Download the scenario card from Multi-Man Publishing (ASL Classic pack).", "width": "", "id": 1 } @@ -166,6 +168,6 @@ "OB_NOTES_1": [], "OB_NOTES_2": [], "_app_version": "v1.10", - "_last_update_time": "2022-06-23T08:37:11.811Z", + "_last_update_time": "2022-09-12T02:58:13.237Z", "_creation_time": "2020-09-27T04:44:48.473Z" } \ No newline at end of file diff --git a/examples/The Streets Of Stalingrad (Scenario C).png b/examples/The Streets Of Stalingrad (Scenario C).png index 413b4a9..8fd5e07 100644 Binary files a/examples/The Streets Of Stalingrad (Scenario C).png and b/examples/The Streets Of Stalingrad (Scenario C).png differ diff --git a/examples/The Streets Of Stalingrad (Scenario C).small.jpg b/examples/The Streets Of Stalingrad (Scenario C).small.jpg index b72f670..cd5be3e 100644 Binary files a/examples/The Streets Of Stalingrad (Scenario C).small.jpg and b/examples/The Streets Of Stalingrad (Scenario C).small.jpg differ diff --git a/examples/The Streets Of Stalingrad (Scenario C).vsav b/examples/The Streets Of Stalingrad (Scenario C).vsav index 587f004..cf9d415 100644 Binary files a/examples/The Streets Of Stalingrad (Scenario C).vsav and b/examples/The Streets Of Stalingrad (Scenario C).vsav differ