LCVP DP 3 CS 5 DP 3 CS 5 3† B†<sup>2</sup> C†<sup>1</sup> Inherent Crew | MA: 4&4 | Unarmored & unarmed | Normal Range = 8
LCVP DP 3 CS 5 DP 3 CS 5 3† B†<sup>2</sup> C†<sup>1</sup> MA: 4&4 | Normal Range = 8
LCV DP 3 CS 5 DP 3 CS 5 3† n/a Inherent Crew
LCM(3) DP 5 CS 6 DP 5 CS 6 4† B†<sup>2</sup> C†<sup>1</sup> MA: 2&2 or 6&6 | Normal Range = 8
LCI(S) DP 14 CS 10 DP 14 CS 10 5† C†<sup>3</sup> D E†<sup>2</sup> F†<sup>1</sup> G AAMG: 2&2 | -3 Target Size [{ *:One-level LOS obstacle across Side *:Units may not move through Location }] | Cloaked Passengers | No ramp, (un)load ×2 [EXC: Pier] | MA: 2× AA [{ *:IFE Normal Range = 16 *:VCA and/or adjacent/same-hex ≤ level NA }] | Stun: dr ≥ 5 | Unbeaching: -1 DRM
LCT(4) DP 10 CS 9 DP 10 CS 9 6† C†<sup>3</sup> E†<sup>2</sup> F†<sup>1</sup> G -4 Target Size [{ *:One-level LOS obstacle across Side *:Units may not move through Location }] | Infantry Stack unload | MA: 2× AA [{ *:IFE Normal Range = 16 *:VCA and/or adjacent/same-hex ≤ level NA }] | Stun: dr ≥ 5 | Unbeaching: -1 DRM
LCVP DP 3 CS 5 DP 3 CS 5 3† B†<sup>2</sup> C†<sup>1</sup> Inherent Crew | MA: 4&4 | Unarmored & unarmed | Normal Range = 8
LCVP DP 3 CS 5 DP 3 CS 5 3† B†<sup>2</sup> C†<sup>1</sup> MA: 4&4 | Normal Range = 8
LCV DP 3 CS 5 DP 3 CS 5 3† n/a Inherent Crew
LCM(3) DP 5 CS 6 DP 5 CS 6 4† B†<sup>2</sup> C†<sup>1</sup> MA: 2&2 or 6&6 | Normal Range = 8
LCI(S) DP 14 CS 10 DP 14 CS 10 5† C†<sup>3</sup> D E†<sup>2</sup> F†<sup>1</sup> G AAMG: 2&2 | -3 Target Size [{ *:One-level LOS obstacle across Side *:Units may not move through Location }] | Cloaked Passengers | No ramp, (un)load ×2 [EXC: Pier] | MA: 2× AA [{ *:IFE Normal Range = 16 *:VCA and/or adjacent/same-hex ≤ level NA }] | Stun: dr ≥ 5 | Unbeaching: -1 DRM
LCT(4) DP 10 CS 9 DP 10 CS 9 6† C†<sup>3</sup> E†<sup>2</sup> F†<sup>1</sup> G -4 Target Size [{ *:One-level LOS obstacle across Side *:Units may not move through Location }] | Infantry Stack unload | MA: 2× AA [{ *:IFE Normal Range = 16 *:VCA and/or adjacent/same-hex ≤ level NA }] | Stun: dr ≥ 5 | Unbeaching: -1 DRM
LCVP DP 3 CS 5 DP 3 CS 5 3† B†<sup>2</sup> C†<sup>1</sup> Inherent Crew | MA: 4&4 | Unarmored & unarmed | Normal Range = 8
LCVP DP 3 CS 5 DP 3 CS 5 3† B†<sup>2</sup> C†<sup>1</sup> MA: 4&4 | Normal Range = 8
LCV DP 3 CS 5 DP 3 CS 5 3† n/a Inherent Crew
LCM(3) DP 5 CS 6 DP 5 CS 6 4† B†<sup>2</sup> C†<sup>1</sup> MA: 2&2 or 6&6 | Normal Range = 8
LCI(S) DP 14 CS 10 DP 14 CS 10 5† C†<sup>3</sup> D E†<sup>2</sup> F†<sup>1</sup> G AAMG: 2&2 | -3 Target Size [{ *:One-level LOS obstacle across Side *:Units may not move through Location }] | Cloaked Passengers | No ramp, (un)load ×2 [EXC: Pier] | MA: 2× AA [{ *:IFE Normal Range = 16 *:VCA and/or adjacent/same-hex ≤ level NA }] | Stun: dr ≥ 5 | Unbeaching: -1 DRM
LCT(4) DP 10 CS 9 DP 10 CS 9 6† C†<sup>3</sup> E†<sup>2</sup> F†<sup>1</sup> G -4 Target Size [{ *:One-level LOS obstacle across Side *:Units may not move through Location }] | Infantry Stack unload | MA: 2× AA [{ *:IFE Normal Range = 16 *:VCA and/or adjacent/same-hex ≤ level NA }] | Stun: dr ≥ 5 | Unbeaching: -1 DRM
LCVP DP 3 CS 5 DP 3 CS 5 3† B†<sup>2</sup> C†<sup>1</sup> Inherent Crew | MA: 4&4 | Unarmored & unarmed | Normal Range = 8
LCVP DP 3 CS 5 DP 3 CS 5 3† B†<sup>2</sup> C†<sup>1</sup> MA: 4&4 | Normal Range = 8
LCV DP 3 CS 5 DP 3 CS 5 3† n/a Inherent Crew
LCM(3) DP 5 CS 6 DP 5 CS 6 4† B†<sup>2</sup> C†<sup>1</sup> MA: 2&2 or 6&6 | Normal Range = 8
LCI(S) DP 14 CS 10 DP 14 CS 10 5† C†<sup>3</sup> D E†<sup>2</sup> F†<sup>1</sup> G AAMG: 2&2 | -3 Target Size [{ *:One-level LOS obstacle across Side *:Units may not move through Location }] | Cloaked Passengers | No ramp, (un)load ×2 [EXC: Pier] | MA: 2× AA [{ *:IFE Normal Range = 16 *:VCA and/or adjacent/same-hex ≤ level NA }] | Stun: dr ≥ 5 | Unbeaching: -1 DRM
LCT(4) DP 10 CS 9 DP 10 CS 9 6† C†<sup>3</sup> E†<sup>2</sup> F†<sup>1</sup> G -4 Target Size [{ *:One-level LOS obstacle across Side *:Units may not move through Location }] | Infantry Stack unload | MA: 2× AA [{ *:IFE Normal Range = 16 *:VCA and/or adjacent/same-hex ≤ level NA }] | Stun: dr ≥ 5 | Unbeaching: -1 DRM
LCVP DP 3 CS 5 DP 3 CS 5 3† B†<sup>2</sup> C†<sup>1</sup> MA: 4&4 | Normal Range = 8
LCV DP 3 CS 5 DP 3 CS 5 3† n/a Inherent Crew
LCM(3) DP 5 CS 6 DP 5 CS 6 4† B†<sup>2</sup> C†<sup>1</sup> MA: 2&2 or 6&6 | Normal Range = 8
LCI(S) DP 14 CS 10 DP 14 CS 10 5† C†<sup>3</sup> D E†<sup>2</sup> F†<sup>1</sup> G AAMG: 2&2 | -3 Target Size [{ *:One-level LOS obstacle across Side *:Units may not move through Location }] | Cloaked Passengers | No ramp, (un)load ×2 [EXC: Pier] | MA: 2× AA [{ *:IFE Normal Range = 16 *:VCA and/or adjacent/same-hex ≤ level NA }] | Stun: dr ≥ 5 | Unbeaching: -1 DRM
LCT(4) DP 10 CS 9 DP 10 CS 9 6† C†<sup>3</sup> E†<sup>2</sup> F†<sup>1</sup> G -4 Target Size [{ *:One-level LOS obstacle across Side *:Units may not move through Location }] | Infantry Stack unload | MA: 2× AA [{ *:IFE Normal Range = 16 *:VCA and/or adjacent/same-hex ≤ level NA }] | Stun: dr ≥ 5 | Unbeaching: -1 DRM
LCVP DP 3 CS 5 DP 3 CS 5 3† B†<sup>2</sup> C†<sup>1</sup> MA: 4&4 | Normal Range = 8
LCV DP 3 CS 5 DP 3 CS 5 3† n/a Inherent Crew
LCM(3) DP 5 CS 6 DP 5 CS 6 4† B†<sup>2</sup> C†<sup>1</sup> MA: 2&2 or 6&6 | Normal Range = 8
LCI(S) DP 14 CS 10 DP 14 CS 10 5† C†<sup>3</sup> D E†<sup>2</sup> F†<sup>1</sup> G AAMG: 2&2 | -3 Target Size [{ *:One-level LOS obstacle across Side *:Units may not move through Location }] | Cloaked Passengers | No ramp, (un)load ×2 [EXC: Pier] | MA: 2× AA [{ *:IFE Normal Range = 16 *:VCA and/or adjacent/same-hex ≤ level NA }] | Stun: dr ≥ 5 | Unbeaching: -1 DRM
LCT(4) DP 10 CS 9 DP 10 CS 9 6† C†<sup>3</sup> E†<sup>2</sup> F†<sup>1</sup> G -4 Target Size [{ *:One-level LOS obstacle across Side *:Units may not move through Location }] | Infantry Stack unload | MA: 2× AA [{ *:IFE Normal Range = 16 *:VCA and/or adjacent/same-hex ≤ level NA }] | Stun: dr ≥ 5 | Unbeaching: -1 DRM