<p><em>VASL Templates</em> is a web application that runs in a browser, but since it hasn't been set up as a web site on the public internet, you will need to run the web server yourself.
<p> As a convenience, a program is provided that bundles the web server together with an embedded browser, so that it runs as if it were a normal desktop application.
<p> If you're using Windows, you should get the pre-built version from <ahref="https://github.com/pacman-ghost/vasl-templates/releases">Github</a>, unpack it somewhere, then run <tt>vasl-templates.exe</tt>
<p> If the program won't start because a DLL is missing from your computer, install the <ahref="https://www.microsoft.com/en-in/download/details.aspx?id=48145">VC2015 runtime</a> (get the 32-bit version, <tt>vc_redist.x86.exe</tt>, even if you are running 64-bit Windows).
<p> If you're on a Mac or Linux, you can run the program directly from the source code. Get a copy from <ahref="https://github.com/pacman-ghost/vasl-templates">Github</a> in the usual way, by <tt>git clone</tt>'ing it, or downloading a ZIP and unpacking it somewhere.
<p> The web server was written and tested using Python 3.6, but it doesn't do anything particularly funky, so any recent version of Python <em>should</em> work.
<p> While not essential, it is <em>strongly</em> recommended that you set up a <ahref="https://virtualenv.pypa.io/en/stable/">virtual environment</a> first. Then, install the requirements:
<p> If you're on Windows, the Qt runtime will have been installed as part of PyQt5 (when you did the <tt>pip install</tt> above), but if you're in a virtual environment and you're getting <em>"DLL load failed"</em> errors, this is due to a problem with the way Python sets up the virtualenv. In the virtualenv's <tt>scripts/</tt> sub-directory, there should be <em>two</em> Python DLL's, so if you're missing <tt>python3.dll</tt>, copy it over from the Python installation the virtualenv was created from, and you should be good to go.
<p> If you're on Linux, you will need to install Qt 5.10.0. While your distro may have it as a package, I didn't have much luck on Fedora 27, and had to install it manually using their <ahref="https://www.qt.io/download">installer</a>.
<p> Then, just run the <tt>vasl-templates</tt> command.
<h4> Running just the web server </h4>
<p> The simpler option is to just run the web server:
<divclass="code">
python vasl_templates/webapp/run_server.py
</div>
and then connect to it in a browser at <tt>http://localhost:5010</tt>.
<h2> I'm having problems running the desktop application </h2>
<p> The desktop application uses OpenGL for the embedded browser, so if you are getting error messages about OpenGL, or the main window is not displaying properly, you can try configuring OpenGL to work in a different way.
<p> Create a file called <tt>debug.cfg</tt> in <tt>$/lib/vasl_templates/webapp/config/</tt> (the same directory that contains a file called <tt>app.cfg</tt>) that looks like this:
<divclass="code">
[Debug]
OPENGL_TYPE = AA_UseSoftwareOpenGL
</div>
Other possible values are <tt>AA_UseDesktopOpenGL</tt> and <tt>AA_UseOpenGLES</tt>.
<p> In the worst case, you can set up your <tt>debug.cfg</tt> file like this:
<divclass="code">
[Debug]
DISABLE_WEBENGINEVIEW = 1
</div>
The program will then not attempt to create the embedded browser, and will just start the web server, which you can then connect to in an external browser at <tt>http://localhost:5010</tt>.
<em>VASL Templates</em> makes it easy to set up attractive <ahref="http://vasl.info">VASL</a> scenarios, with loads of useful information embedded to assist with game play.
<p> We'll show how by walking through a setup of everyone's favorite scenario, <em>Hill 621</em>. Click on the screenshot to the right to see the finished scenario.
<p><small><em>You can find more examples <ahref="https://github.com/pacman-ghost/vasl-templates/tree/master/examples/">here</a>, with files that you can load into the program, together with the generated VASL scenarios</em></small>.
First, we enter the basic details about the scenario.
<p> Click on one of the <em>Snippet</em> buttons, and the program will generate an HTML snippet and put it into your clipboard, which you can then copy into a VASL label.
To create a label in VASL, open the <em>Draggable Overlays</em> window, and drag a label onto the main window.
<p> Labels come in two parts, which are accessible via the right-click menu, or press Ctrl-L and Ctrl-2 to access each one. I always just use the first line, so I delete everything in line 2.
<p> The thick black box indicates that the label is selected. If you click elsewhere on the main window, it goes away, and the label will remain in place even if you click on it, or try to drag it. To select it again, Shift-click somewhere in the box, and you will be able to move it around, or edit it. This can sometimes be difficult to find, since it's not visible on-screen, but it will be in the middle (vertically and horizontally) of the label.
Adding the scenario's victory conditions is straight-forward. We're generating <em>HTML</em> snippets, so we can type in things like <tt>&ge;</tt> to get <tt>≥</tt> in the VASL label.
<p> Note that we explicitly set a width for the snippet (240px), which caused the text to wrap onto a new line. You could also do this by manually inserting <tt><br></tt> tags where you want line-breaks.
Adding each vehicle and ordnance for each player is just a matter of selecting them from a list, and the generated HTML snippet will produce a table of information for each one (see right). Very handy if you have a menagerie of armor and you're, say, looking for something that can fire Smoke.
<p> The scenario date is taken into account when generating these tables e.g. APCR for the Pz IVH is A5<sup>2</sup>, but since the program knows the scenario is set in 1944, it just shows A5. Had the scenario been set in 1941, it wouldn't be shown at all.
Finally, if special support weapons such as PF and BAZ are in play, snippets are available with information for them, and as with vehicles/ordnance, they are date-aware and update themselves accordingly.
<p> If you want VASL counter images to appear in the UI, you need to tell the program where to find the VASL module (i.e. the <tt>vasl-X.X.X.vmod</tt> file you load into VASSAL):
<ul>
<li> If you are running the Windows desktop application, open the <em>Server settings</em> dialog from the <em>File</em> menu and configure it there.
<li> If you are running the web server directly, create a file called <tt>site.cfg</tt> in the <tt>$/vasl_templates/webapp/config/</tt> directory and configure it there (there is an example file you can rename and edit).
</ul>
<divclass="info"> You should configure version 6.3.3, or 6.4.0 thru 6.4.2, of the VASL module. </div>
<h4> Showing VASL counter images in OB snippets </h4>
<p> Once you've configured the VASL module, if you want to also show VASL counter images in the OB snippets that you copy in the VASL scenario, turn this on in the <em>User settings</em> dialog from the main application menu.
<divclass="info"> If you turn this feature on, the program must be running every time you load the scenario into VASL. </div>
<h2style="margin-top:0;"> How template files work </h2>
<p> The HTML snippets are generated from <em>template files</em>, which are simply text files that contain the HTML you want to insert into the VASL labels, but with placeholders for the scenario name, victory conditions, each player's OB, etc. The user enters these details into the program, and when they want to generate a snippet, all the placeholders are replaced in the template with the real values, thus producing an HTML snippet specific to that scenario.
<p> The template files can be found in <tt>$/lib/vasl_templates/webapp/data/default-template-pack/</tt> (where <tt>$</tt> is where you've installed the program).
We'll take a look at the <tt>ssr.j2</tt> file, which is used to generate snippets for the SSR's.
<p> Open the file in a text editor (if you're on Windows, you will probably need to right-click on the file and choose <em>Open with...</em>), and you'll see something like this:
<divclass="code">
<html>
<table style="
{%if SSR_WIDTH%} width: {{SSR_WIDTH}} ; {%endif%}
">
<tr>
<td style="
background: #f0f0f0 ;
border-bottom: 1px solid #c0c0c0 ;
">
<b>Scenario Special Rules</b>
<tr>
<td>
<ul style="margin:0 0 0 10px;">
{%for ssr in SSR%}
<li> {{ssr}}
{%endfor%}
</ul>
</table>
</html>
</div>
<p> The template looks like normal HTML, but with some extra stuff. Things that look like <tt>{% ... %}</tt> are commands to the template processor. At the top of the file, we see this:
<divclass="code">
<table style="
{%if SSR_WIDTH%} width: {{SSR_WIDTH}} ; {%endif%}
">
</div>
This is saying <em>if the user has specified SSR_WIDTH, then insert into the generated HTML snippet everything up to the next <tt>{%endif%}</tt></em>. In this case, that's the following:
<divclass="code">
width: {{SSR_WIDTH}} ;
</div>
Things that look like <tt>{{...}}</tt> are the actual values entered by the user into the UI, in this case, the SSR width.
<p> So, if the user has specified a width of, say <em>300px</em>, this is what will be inserted into the final HTML snippet:
<divclass="code">
<table style="width: 300px ;">
</div>
But if the user hasn't specified anything for this field, what's between the <tt>{%if ...%}</tt> and <tt>{%endif%}</tt> will be ignored, and we get this:
<divclass="code">
<table style="">
</div>
<h2> Looping over lists </h2>
<p> There will often be multiple SSR's, and near the bottom of the file, we can see how these are handled:
<divclass="code">
<ul style="margin:0 0 0 10px;">
{%for ssr in SSR%}
<li> {{ssr}}
{%endfor%}
</ul>
</div>
This sets up an HTML list (<tt><ul></tt>) and repeats everything between the <tt>{%for ...%}</tt> and <tt>{%endfor%}</tt>, once for each entry in the <tt>SSR</tt> variable, which contains the SSR's entered by the user in the UI. Each time around, <tt>{{ssr}}</tt> will be updated to hold the next entry, which will be inserted into the generated HTML snippet as a <tt><li></tt> node.
If the user had entered the SSR's as shown in the screenshot, then we would get the following inserted into the generated HTML snippet:
<divclass="code">
<ul style="margin:0 0 0 10px;">
<li> This is an SSR.
<li> This is <em>also</em> an SSR.
<li> And one more.
</ul>
</div>
Note that if they enter HTML into the SSR text, it will be inserted verbatim into the HTML snippet, thus allowing them to format the content.
<h2> Template packs </h2>
<p> If you want to customize how the HTML snippets are generated, you could just edit the files directly, but the down-side of doing this is that if you install a new version of the program, you will lose your changes.
<p> If you're running the desktop application, you can specify the template pack to start with, so that you don't have to manually upload it each time i.e.
When you're writing a new template file, it would be painful to have to ZIP up and upload a new template pack every time you made a change, so you can edit templates directly within the program (see screenshot).
<p> Changes you make are live i.e. they will take effect immediately, but note that there is no way to save your changes, so once you're happy with how the template is working, you need to copy it out and save it somewhere.
<brclear="all">
</div>
<!------------------------------------->
<divid="helptabs-fordevelopers">
<h2style="margin-top:0;"> Setting up </h2>
<p> After cloning the repo, install the <em>developer</em> requirements:
The tests use <ahref="http://pytest.org">pytest</a> and <ahref="https://www.seleniumhq.org/projects/webdriver/">Selenium WebDriver</a>, so you will need <tt>geckodriver</tt> and <tt>chromedriver</tt> somewhere in your PATH. The driver to use can be specified via the <tt>--webdriver</tt> parameter, and you can also run the tests headless e.g
<p> Note that since <tt>pylint</tt> is run as part of these tests, this should be done from the root directory of the repo.
<p><small><em>NOTE: Internet Explorer is also supported as a WebDriver, but due to differences in the way it works, some tests are currently failing for this.</em></small>
<p> Python code is checked using <ahref="https://pylint.readthedocs.io/en/latest/"><tt>pylint</tt></a> (installed during the <tt>pip install</tt> above), which should be run from the root directory of the repo.
<p> Javascript is checked using <ahref="http://jshint.com"><tt>jshint</tt></a>, run using <ahref="https://www.mozilla.org/rhino">Rhino</a>, both of which need to be installed manually. Then, set the <tt>JSHINT_RHINO</tt> environment variable to point to the script that will run <tt>jshint</tt> using Rhino e.g.
Note that both of these are run as part of a normal <tt>pytest</tt> run.
<h2> Creating a pre-compiled package </h2>
<p> It is possible to compile the desktop application down to a single binary. This is typically done for the benefit of Windows users, but also works for other platforms. From the root directory of the repo: